Godot Community Game Jam – June 2016 After the success of our previous game jam, which had been spontaneously organized by community members, we decided to start a new game jam for this month of June 2016. As the previous one, it is an informal jam with relatively loose rules, and not muc… Continue Reading →
你好 мир, Godot habla deine language désormais!* It is generally accepted that, for programming, a certain knowledge of the Latin alphabet and a small understanding of the English language is needed. From there, there is a long distance to go before being fluent in the language. We understand that, a… Continue Reading →
Maintenance release: Godot 2.0.3 It’s been a bit over one month since the release of Godot 2.0.2, and a lot of work has been done in both the master branch and the stable 2.0 branch. We will soon post more details about the cool new features which are cooking up in the master branch (… Continue Reading →
Fill in the blank in the class reference In the Godot community, we all love waiting. Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features… waiting for Godot! But there’s one thing that we should not be idly waiting for: API documentation. It … Continue Reading →
Maintenance release: Godot 2.0.2 Edit (2016-04-11 20:44 CEST): New binaries were uploaded for the 2.0.2 release to include a late fix for a bug causing a memory overflow on some platforms, notably iOS. As mentioned in an earlier announcement, while working on our future major version … Continue Reading →
The community forum is back! Godot Developers forum The community asked for it, and the community made it! The new Godot Developers forum is live and ready for you to use it! Godot used to have an official forum alongside the other community channels, but when designing our new w… Continue Reading →
Godot aims for mainstream Edit: This was of course a joke for April Fools’ Day 2016. Stay tuned for some real news though, as an asset sharing platform is being worked on for Godot 2.1. After attending this year’s GDC, we realized that Godot, though a good engine that we believ… Continue Reading →
Godot at GDC 2016, aftermath What is that? GDC (or Game Developer’s Conference) is an event hosted every year in San Francisco at some point in March. The point of GDC is to reunite as much as possible of the video game develoment industry in a single week. The event is used for c… Continue Reading →
Updates on the release cycle – and Godot 2.0.1 The stable release of Godot 2.0 was nine months in the making and brought a great deal of new features and bug fixes alike. Some of our users had been testing the alpha and beta versions, but others had decided to stay on the stable 1.1 version and thu… Continue Reading →
Plugins! Let there be Plugins For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resour… Continue Reading →