ET:Legacy 2.73 cancelled… … instead, say hello to ET: Legacy 2.74! We’ve been working hard to (finally!) provide the next release as bugs free and enjoyable as possible. However, our last public testing sessions revealed some annoying bugs that we couldn’t fi… Continue Reading →
Getting ready for a new release The 2.73 release is getting close (finally) and we want to have some games with YOU! Everyone interested in joining us on a game of developer fragging, please head up to the forums and join the fun. Join the fragfest! Continue Reading →
WebAssembly: Godot on the web? Running native on the web Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter. Atm… Continue Reading →
Godot at RMLL 2015, France Godot at RMLL 2015 Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL 2015. As most of them reside in South America, this is a great opportunity for Europeans to learn about Godot,… Continue Reading →
First steps towards 1.2 Waiting for Vulkan As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will ma… Continue Reading →
Godot 1.1 is out! Brand new 2D engine and more! After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D eng… Continue Reading →
Godot 1.1 RC3 Many more issues were reported issues after RC2 (changelog), so we’ll be releasing one more candidate. This time, we’ll raise the bar so if nothing really serious is reported, this should go as 1.1 Stable! New release in the Download section, or at G… Continue Reading →
Godot 1.1 RC2 The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable! It is recommended to migrate to this version if you are using RC1, because a serious bug was fixed when saving animations in xml form… Continue Reading →
Godot 1.1 RC1 After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed (full changelog). If you didn’t report your favorite bugs, this is the time before it’s too late! If you reported them and they were not fixed yet, it’s… Continue Reading →
Godot 1.1 beta1 is out! Time to get serious again! After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April. New features include: Rewritten Auto-Completion in the Code-Editor. Supports a … Continue Reading →