Godot 1.1 beta1 is out! Time to get serious again! After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April. New features include: Rewritten Auto-Completion in the Code-Editor. Supports a … Continue Reading →
Godot is now really free! Edit: This was of course a light-hearted joke for April Fools’ Day 2015 🙂 Free Godot We have noticed a happy new industry trend amongst the major video game engines. In the interest of keeping hip with the trend, we decided to also follow suit. As of … Continue Reading →
Enemy Territory: Legacy version 2.72 has been released Two weeks after our last release we are ready to bring you a new one which includes a client crash fix, bunch of server-side bugfixes and most notably our linux release is compiled with an older glibc, so even users with outdated linux… Continue Reading →
Enemy Territory: Legacy version 2.71a has been released After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod.ET: Legacy is based on the source code of Wolfenstein: Enemy Territory wh… Continue Reading →
Introducing… brand new code completion! Smart completion It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor. Godot previously only supported limited code c… Continue Reading →
Godot Engine reaches 1.0, first stable release 10 months of hard work After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0! Several hundred issues were fixed, and dozens of contributions from the community were merged. In the… Continue Reading →
Winter holiday Godot game jam! GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere). The rules seem to be (copied from the forum): The game must be made with Godot The game should have a Winter Hol… Continue Reading →
Godot 1.0 RC1 is here! Edit: Release Candidate 2 is now up. A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep … Continue Reading →
Website is back Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked. We are engine developer… Continue Reading →
We're finally able to run 64bit Omni-bot with the Legacy mod! Yes, that’s right. You may hate bots all you want, but the fact is they are keeping most ET servers alive nowadays. With 64-bit ET:L server and 64-bit Legacy mod, Omni-bot was the only thing forcing you to cross-compile ET:L for the 32-bit arch on your server (because no one… Continue Reading →