Support us on Kickstarter! As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house … Continue Reading →
Version 2.71rc4 released The ET:L development team is proud to announce the release of ET:L 2.71rc4 which is definitely the very last release candidate before stable 2.71 release. You will find Windows, linux and OS X binaries in the download se… Continue Reading →
EasyGen terrain generator has been open-sourced EasyGen is tool to generate terrain for custom maps. So far the program has not been updated for over 10 years, but now that the source has been released we took it in and we intend to make it part of our toolset. We already fixed the … Continue Reading →
Godot history in images! A trip down Godot Memory Lane Godot was not always called Godot, it went through many (horrible) names, in the following order: Larvotor Legacy NG3D Larvita Larvita2 Larvita3 Godot In fact, Godot was just a code-name for what would be something else,… Continue Reading →
First public release! Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always … Continue Reading →
Version 2.71rc3 released The ET:L development team is proud to announce the release of ET:L 2.71rc3 which is hopefully the last release candidate before stable 2.71 release. You will find Windows and linux binaries in the download section. Packages for Op… Continue Reading →
Call for maintainers UPDATE: several important commits did not make it into 2.71rc2, so we will not bother releasing binaries for this version and wait until 2.71rc3. If you want to help us with testing connect to etlegacy.com:27960 and play a round or two… Continue Reading →
All Quiet on the Western Front Development has been rather quiet lately, so it’s time to brief you on the current state of the project and let you know our goals for the near future.Next releaseI don’t expect the development to pick up speed over the summer as everyone will probably spend their time doing stuff… Continue Reading →