Castle Game Engine: Castle Model Viewer release 5.2.0: updated underlying engine (better shadow maps, float-based images for shaders), cycle viewpoints, fixed multi-viewport

We’re proud to release new version 5.2.0 of Castle Model Viewer and Castle Model Converter. They are distributed together, just head on to Castle Model Viewer downloads to get them both. Highlights of this release (since 5.0.0): Engine upgraded to the finally released Castle Game Engine 7.0-alpha.3 version. The previous version was based on an …

Castle Game Engine: 7.0-alpha.3 release: physics, blending, batching, shadows, Delphi (packages, Linux), UI masks, lots of editor UX, Android, iOS work, float textures, VS Code, Sketchfab, more…

We are proud to present a big new release of Castle Game Engine, with lots of new features, improvements and fixes. The new engine version is available for download now. The highlights of the release are below. For more details, see the full release notes. The number of this release, “7.0-alpha.3”, is a signal that …

Castle Game Engine: New example space_shooter: space ship shooting rockets, destroying rocks, flying on a tiling background

Enjoy a new example in our engine: examples/space_shooter. Features: Space ship (click anywhere on the screen, or use arrows, to move it). Background (drawn efficiently as one quad, with texture repeating to infinity). Rockets (fired by the player’s cannons). Each rocker has a collider and can detect when it hit an enemy. Rocket can be …

Castle Game Engine: Conferences! Register for my upcoming talk at Dev Days of Summer (August 2024), catch me in Cologne (October 2024), watch my past talk from ITDevCon 2023

Next week, the Dev Days of Summer 2024 organized by Embarcadero starts! As you can guess, I’m in :), and you can watch the latest and greatest talk presenting Castle Game Engine on August 21th. The talk should make sense for all engine users, new and old — as usual I start with general engine …