GZDoom 4.13.2 Released Notice: The survey is currently CLOSED. GZDoom 4.13.2 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Castle Game Engine: Fixes and optimizations: Shadow Volumes Optimizations, Shadow Maps Refactor, Nintendo Switch updates, important fixes We’ve made a big optimization to processing of large worlds (which means: many in a viewport), that in particular benefits cases when you use shadow volumes. This changes how an important rendering code works. We now make 1 pass to collect all the shapes, and reuse results of this pass a few times — 2x … Continue reading ➤ Continue Reading →
Castle Game Engine: Video: Advanced Castle Game Engine: forms, 3D generation, shaders, customizing editor A recording from my presentation in 2023 is now available on YouTube. This talk is titled “Advanced Castle Game Engine: forms, 3D generation, shaders, customization” and I presented it at ITDevCon conference in Rome almost exactly 1 year ago. I go through important CGE features: You can put engine rendering on Delphi FMX form. You … Continue reading ➤ Continue Reading →
Fheroes2: version 1.1.3 Add language support for map format and fix several issues with the Editor Improve AI on the Adventure Map and speed up its decisions Expand translation support for more buttons and the Virtual Keyboard Over 30 issues have been closed since the 1.1.2 … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.7.0-stable A production-quality JMonkeyEngine 3.7.0 stable release with the following noteworthy changes relative to 3.6.1-stable: What’s Changed fixes issue #2277 (GltfLoader issues) by @JNightRide #2309 test and fix for issue #2282 (VerifyError while creati… Continue Reading →
Castle Game Engine: Demo game using Blender, Sketchfab, Quaternius models, TCastleMoveAttack. Early Preview of TCastleMoveAttack merged. Slides from conference last week Today’s news is a combo of new things 🙂 I am back from 1.5 weeks of conferencing (first in Germany then in Poland). I have fresh energy, new demo and slides for you to enjoy! First of all, I have merged to CGE master branch an initial design of TCastleMoveAttack component that allows to easily … Continue reading ➤ Continue Reading →
GZDoom 4.13.1 Released Notice: The survey is currently CLOSED. GZDoom 4.13.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Introducing Our New Name “Is this a Minecraft clone? Is it like Minecraft Alpha?” If you’ve been a member of our community for some time, you are probably aware of how often these questions remind us of what people think of when they hear the name “Minetest”: a rip-off of a si… Continue Reading →
GZDoom 4.13.0 Released Notice: The survey is currently CLOSED. GZDoom 4.13.0 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →