libGDX Jam September 2024

With our 30th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: Castle Model Viewer release 5.2.0: updated underlying engine (better shadow maps, float-based images for shaders), cycle viewpoints, fixed multi-viewport

We’re proud to release new version 5.2.0 of Castle Model Viewer and Castle Model Converter. They are distributed together, just head on to Castle Model Viewer downloads to get them both. Highlights of this release (since 5.0.0): Engine upgraded to the finally released Castle Game Engine 7.0-alpha.3 version. The previous version was based on an …

Castle Game Engine: 7.0-alpha.3 release: physics, blending, batching, shadows, Delphi (packages, Linux), UI masks, lots of editor UX, Android, iOS work, float textures, VS Code, Sketchfab, more…

We are proud to present a big new release of Castle Game Engine, with lots of new features, improvements and fixes. The new engine version is available for download now. The highlights of the release are below. For more details, see the full release notes. The number of this release, “7.0-alpha.3”, is a signal that …