Castle Game Engine: New example space_shooter: space ship shooting rockets, destroying rocks, flying on a tiling background

Enjoy a new example in our engine: examples/space_shooter. Features: Space ship (click anywhere on the screen, or use arrows, to move it). Background (drawn efficiently as one quad, with texture repeating to infinity). Rockets (fired by the player’s cannons). Each rocker has a collider and can detect when it hit an enemy. Rocket can be …

Castle Game Engine: Conferences! Register for my upcoming talk at Dev Days of Summer (August 2024), catch me in Cologne (October 2024), watch my past talk from ITDevCon 2023

Next week, the Dev Days of Summer 2024 organized by Embarcadero starts! As you can guess, I’m in :), and you can watch the latest and greatest talk presenting Castle Game Engine on August 21th. The talk should make sense for all engine users, new and old — as usual I start with general engine …

Castle Game Engine: Bugfixes: frustum culling and scaled scenes, lights gizmos, macOS – editor and project open, GTK – renaming components

Tl;dr of this: download the latest Castle Game Engine and everything will be perfect! (or, at least: better!) Remember that we follow continuous integration and delivery (right now using GitHub Actions) to continually release new version of the engine, 7.0-alpha.snapshot, after every commit that passes a number of automatic tests. So everything we say in …

Castle Game Engine: Mobile / Android improvements: safe borders, new UI scaling accounting for auto-rotation nicer, better gestures with TCastleExamineNavigation, modern Android photo services, improved docs

Hi all! Today we announce a number of improvements for mobile (Android, iOS) development. They’ve been done while testing: Recently announced Castle Model Viewer on Android, see news. Updated Game Services Demo on Google Play. Updated Darkest Before the Dawn. A really old game developed using Castle Game Engine. Updated – no ads, use latest …