Godot 4.3, a shared effort With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements. Continue Reading →
Design of the Skeleton Modifier 3D We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton. Continue Reading →
Minetest 5.9.0 released! Introduction Minetest 5.9.0 has been released with performance improvements for rendering and map generation, new graphical effects, and much more. You can download Minetest from our website. As always, the full changelog can be found here. Table … Continue Reading →
Castle Game Engine: New example space_shooter: space ship shooting rockets, destroying rocks, flying on a tiling background Enjoy a new example in our engine: examples/space_shooter. Features: Space ship (click anywhere on the screen, or use arrows, to move it). Background (drawn efficiently as one quad, with texture repeating to infinity). Rockets (fired by the player’s cannons). Each rocker has a collider and can detect when it hit an enemy. Rocket can be … Continue reading ➤ Continue Reading →
Castle Game Engine: Conferences! Register for my upcoming talk at Dev Days of Summer (August 2024), catch me in Cologne (October 2024), watch my past talk from ITDevCon 2023 Next week, the Dev Days of Summer 2024 organized by Embarcadero starts! As you can guess, I’m in :), and you can watch the latest and greatest talk presenting Castle Game Engine on August 21th. The talk should make sense for all engine users, new and old — as usual I start with general engine … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.3 RC 3 With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable. Continue Reading →
Status Report #10: New Setup Tool! Gdx-Liftoff has replaced gdx-setup as the new official setup tool! Continue Reading →
Gamescom here we come! We are once again attending gamescom, and organizing two meet-up opportunities this time. Continue Reading →
Castle Game Engine: Bugfixes: frustum culling and scaled scenes, lights gizmos, macOS – editor and project open, GTK – renaming components Tl;dr of this: download the latest Castle Game Engine and everything will be perfect! (or, at least: better!) Remember that we follow continuous integration and delivery (right now using GitHub Actions) to continually release new version of the engine, 7.0-alpha.snapshot, after every commit that passes a number of automatic tests. So everything we say in … Continue reading ➤ Continue Reading →