Castle Game Engine: Bugfixes: frustum culling and scaled scenes, lights gizmos, macOS – editor and project open, GTK – renaming components

Tl;dr of this: download the latest Castle Game Engine and everything will be perfect! (or, at least: better!) Remember that we follow continuous integration and delivery (right now using GitHub Actions) to continually release new version of the engine, 7.0-alpha.snapshot, after every commit that passes a number of automatic tests. So everything we say in …

Castle Game Engine: Mobile / Android improvements: safe borders, new UI scaling accounting for auto-rotation nicer, better gestures with TCastleExamineNavigation, modern Android photo services, improved docs

Hi all! Today we announce a number of improvements for mobile (Android, iOS) development. They’ve been done while testing: Recently announced Castle Model Viewer on Android, see news. Updated Game Services Demo on Google Play. Updated Darkest Before the Dawn. A really old game developed using Castle Game Engine. Updated – no ads, use latest …

Castle Game Engine: Documentation: Slides highlighting engine features, baking lights in Blender, variants in Pascal, search box, Reddit, more

Announcing a variety of documentation and website improvements: For starters, we prepared slides highlighting Castle Game Engine features and plans. These are a nice summary of what we do and why. Just 11 slides, deliberately a short presentation. I very recommend to read and share it with everyone who may be interested in our engine! …