Castle Game Engine: Many engine improvements on the road to next release: TCastleShape outlines, VS Code integration improvements, decide which viewport controls listener, packing to zip easier…

As you can see from our increased frequency of news posts, we’re busy busy doing lots of things around the engine 🙂 The primary goal is to push engine 7.0-alpha.3 release out, with the bigger goal on the horizon to finally reach the mythical engine 7.0 release. And then of course do more things, planned …

Castle Game Engine: New example demonstrating a few possible animations optimizations

I added a new example showcasing various engine features you can enable to optimize how animations are processed. It is present in examples/animations/optimize_animations_test subdirectory of the engine. Enjoy! Make sure to make a release (not debug) build to experiment with performance. On my system, I can make FPS between 15 and 60 (which is maximum …

Castle Game Engine: Castle Image Viewer 2.2.0 release, new documentation about KTX and DDS texture formats

We have recently updated our Castle Image Viewer to version 2.2.0. Castle Image Viewer is an image viewer developed using Castle Game Engine. It supports many image formats, including common formats (PNG, JPG…) but also some exotic formats useful in game development or just general 3D visualization (KTX, DDS, RGBE). It exposes even limited image …

libGDX Jam June 2024

With our 29th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: Android tab in editor preferences, important deserialization fix, Cocos2d rotated frames in sprite sheets, doc outlining ObjFpc and Delphi differences, creating new projects on command-line

As we work towards releasing Castle Game Engine 7.0-alpha.3, we have a bunch of unrelated but important improvements around various engine pieces. Hopefully everyone will find in this list something to enjoy 🙂 Our editor has a new page in preferences to configure “Android SDK location” and “Java location”. You can configure these common settings …