Castle Game Engine: So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes

Michalis was busy last week reviewing and merging many Pull Requests to our engine. Thank you everyone for your contributions, and your patience with me (sometimes when I’m busy finishing some other work in CGE, that takes priority, and PRs wait a bit), and keep it coming! In particular: We now support providing input data …

Castle Game Engine: January news: Ticoban, editor dragging, CastleGL based on dglOpenGL, tester improvements, Pascal custom RTTI attributes, more

Hi all! Our news have been quiet lately, let me fix this by a big list of recent developments 🙂 The list below is not really complete, we have some big thing (for Delphi people) already merged to CGE, but we’ll wait with announcing it until Delphi GetIt servers are fully back online. And we …