Godot Does Conferences – Meet us at GDC! We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22). Continue Reading →
Interview with Evil Eye Who are you and are you really an eye? What’s your villain origin story? Why do you have so many names? Are you really the Batman? I’m Evil Eye, or Assumeru when that name isn’t available. My contract says I’m a devops engineer, but I’m really a detached eyeball with psionic powers who types by blinking. Using a […] Continue Reading →
Dev snapshot: Godot 4.3 dev 3 A month’s worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support! Continue Reading →
Fheroes2: version 1.0.12 Improve AI’s defensive tactics in battles and add surrender logic Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment) Adjust the AI performance at different difficulty levels an… Continue Reading →
Castle Game Engine: So many contributions: Providing data for HTTP PUT requests, fast toggling Tiled layers visibility, improved C++ library API, XML API for colors in hex, build tool info, FreeBSD fixes Michalis was busy last week reviewing and merging many Pull Requests to our engine. Thank you everyone for your contributions, and your patience with me (sometimes when I’m busy finishing some other work in CGE, that takes priority, and PRs wait a bit), and keep it coming! In particular: We now support providing input data … Continue reading ➤ Continue Reading →
Interview with Capostrophic, again! You’ve already been interviewed on this very blog in 2019, but you didn’t mention if you have a cat. Who are you again, by the way? It’s me. I’m the cat. … I have to reveal the darkest of my dark secrets: I am not in fact a cat. I’m still Alexei, still best known as Capo. […] Continue Reading →
January Jams Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before. Continue Reading →
October to January in Minetest (16) Improvements are made to graphics, the Lua API, and the user interface. We present the winners of the 2023 Game Jam along with other cool mods. A new core developer joins the team, and we look forward to FOSDEM 2024! Engine News 2023 Game Jam W… Continue Reading →
Castle Game Engine: January news: Ticoban, editor dragging, CastleGL based on dglOpenGL, tester improvements, Pascal custom RTTI attributes, more Hi all! Our news have been quiet lately, let me fix this by a big list of recent developments 🙂 The list below is not really complete, we have some big thing (for Delphi people) already merged to CGE, but we’ll wait with announcing it until Delphi GetIt servers are fully back online. And we … Continue reading ➤ Continue Reading →
Interview with wazabear Who are you and why aren’t you a bear anymore? What happened? I’m 26 years old and I live in California where I work as a Software Developer. I love the icy cold, and my dream vacation is Solstheim. If I could meet anyone from the Elder Scrolls universe it would be Todd Howard. Everyone always asks […] Continue Reading →