Castle Game Engine: iOS: fixes, improvements, docs The gist of this post is simple: if you have a mac and iOS (iPhone, iPad) device, go ahead and deploy your application to iOS, using latest engine and following our documentation! This week we’ve tested building Castle Game Engine applications on iOS with latest macOS 14.4 (Sonoma), with latest Xcode 15.3, on Apple M2 … Continue reading ➤ Continue Reading →
Fheroes2: version 1.0.13 Improve list scrolling and add slide to attack action on touch devices Adjust campaign difficulties and fix carry over mechanics for campaigns Update numerous texts and UI elements Add the Eraser tool for the Editor (accessible only for developers at … Continue Reading →
Castle Game Engine: Register for Pascal Cafe in IJsselstein (Netherlands) on April 6th (Saturday) I will give a talk about our Castle Game Engine at International Pascal Cafe, on April 6th (Saturday), in ~3 weeks from today. The 1-day event features talks from well-known people in FPC, pas2js and Lazarus ecosystem, including Michael Van Canneyt and Mattias Gaertner, so I’m really excited to join! You’re welcome to register (note … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.3 dev 5 Sneaking one more dev release in for testing before the team heads to GDC! Continue Reading →
Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2 Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC! Continue Reading →
jMonkeyEngine: v3.7.0-alpha3.1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
The making of a 3D platformer in Fish Folk’s Universe This article gives an overview of the development process of Fish Folly game. Continue Reading →
jMonkeyEngine: v3.7.0-alpha3 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Castle Game Engine: Play “Gem Islands” made using Castle Game Engine I love doing these news posts — it’s great to see how our engine is actually used to build games and worlds we can explore. Looking for a game to play over the weekend? Gem Islands is a medieval knight adventure game in the third-person view. There are 5 islands, different weapons (short and long … Continue reading ➤ Continue Reading →
ET: Legacy 2.82 – Better late than never! Yes, that’s the name of the release and yes, we are aware that we’ve deviated from the quarterly release plan since last year. On the bright side though, it has not yet been a full year since the last release as we’re 4 days early! CH… Continue Reading →