January Jams Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before. Continue Reading →
October to January in Minetest (16) Improvements are made to graphics, the Lua API, and the user interface. We present the winners of the 2023 Game Jam along with other cool mods. A new core developer joins the team, and we look forward to FOSDEM 2024! Engine News 2023 Game Jam W… Continue Reading →
Castle Game Engine: January news: Ticoban, editor dragging, CastleGL based on dglOpenGL, tester improvements, Pascal custom RTTI attributes, more Hi all! Our news have been quiet lately, let me fix this by a big list of recent developments 🙂 The list below is not really complete, we have some big thing (for Delphi people) already merged to CGE, but we’ll wait with announcing it until Delphi GetIt servers are fully back online. And we … Continue reading ➤ Continue Reading →
Interview with wazabear Who are you and why aren’t you a bear anymore? What happened? I’m 26 years old and I live in California where I work as a Software Developer. I love the icy cold, and my dream vacation is Solstheim. If I could meet anyone from the Elder Scrolls universe it would be Todd Howard. Everyone always asks […] Continue Reading →
Current state of C# platform support in Godot 4.2 How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile. Continue Reading →
Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1 As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates! Continue Reading →
Dev snapshot: Godot 3.6 beta 4 Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements. Continue Reading →
Fyrox Game Engine 0.33 Fyrox 0.33 includes new UI editor, rendering improvements, various editor improvements, script API improvements, async tasks, book improvements and more. Continue Reading →
Godot Rendering Priorities: January 2024 4.2 brought a lot of improvements to Godot’s renderer and ongoing work is paving the way for new features Continue Reading →
Interview with zackhasacat Who is Zack and does he really have a cat? I have two cats, a mother and a daughter tuxedo pair. My name isn’t actually Zack, but I live in South Dakota in the USA. I’m 29 years old, and work as a technician at a Managed Service Provider, basically an IT company. When I’m […] Continue Reading →