Castle Game Engine: Slides and examples from 2 ITDevCon presentations about Castle Game Engine, more notes about recent developments I’m back from Rome, where I made 2 presentations about Castle Game Engine. I think the slides from both talks may be quite useful to everyone: 1st talk, “Creating 3D games and applications using Castle Game Engine” is a great introduction to using our engine. It describes using editor and basic CGE API, e.g. to … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.2 beta 4 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
Release candidate: Godot 4.1.3 RC 1 Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation. Continue Reading →
GZDoom 4.11.3 Notice: The survey is currently CLOSED. GZDoom 4.11.3 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
GZDoom 4.11.2 Notice: The survey is currently CLOSED. GZDoom 4.11.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Fyrox Game Engine 0.32 Fyrox 0.32 includes lots of editor improvements, graphics improvements, quality-of-life improvements, documentation and book improvements, overall usability improvements, bug fixes and more. Continue Reading →
Dev snapshot: Godot 4.2 beta 3 We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release. Continue Reading →
State of particles and future updates An update on the current state of the particle system in Godot, and some hints about what the future holds! Continue Reading →