Dev snapshot: Godot 4.2 beta 2 After last week’s 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2. Continue Reading →
ACC 1.60 Released Added APROP_WaterDepth. by @inkoalawetrust in https://github.com/ZDoom/acc/pull/94Updated PROP_* flag definitions. by @inkoalawetrust in https://github.com/ZDoom/acc/pull/93Updated earthquake ACS definitions. by @inkoalawetrust in https://github.com/Z… Continue Reading →
August and September in Minetest (15) The main menu gets more love in preparation for the 5.8.0 release, developers come and go, and new shaders are in the works. CTF celebrates its 10th anniversary, and new API mods make their way to ContentDB. Engine News Games News Mods News … Continue Reading →
Rust GameDev: Rust Gamedev Meetup 31 The 31th Rust Gamedev Meetup took place on October 14th. You can watch the recording of the meetup here on YouTube. The meetup will take place on the Rust Gamedev YouTube and Twitch. The meetups take place on the second Saturday of every month via … Continue Reading →
Dev snapshot: Godot 4.2 beta 1 With all planned major and minor features implemented, Godot 4.2 is ready for beta testing! Continue Reading →
GZDoom 4.11.1 Notice: The survey is currently CLOSED. GZDoom 4.11.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-… Continue Reading →
Fheroes2: version 1.0.9 Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map Add the ability to confirm actions in battle for touch devices Use the “continue movement” button on the Adventure Map… Continue Reading →
OpenRA: Release 20231010 and the Community With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future! Continue Reading →
Maintenance release: Godot 4.1.2 As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance! Continue Reading →