Godot Foundation Update 2023 This year has marked significant milestones for the Godot Foundation, and it’s all thanks to the incredible support from our community. Continue Reading →
Minetest 5.8.0 released! Introduction Minetest 5.8.0 has been released with improved onboarding, a new Settings GUI, improved Android controls, and a lot more. You can download Minetest from our website. Also, check out the full changelog. Table of Contents Minetest n… Continue Reading →
Castle Game Engine: Raspberry Pi 64-bit downloads officially available With big thanks to Simon Booth (Peardox), who provided the necessary machine to be mercilessly used by our Jenkins, our downloads now feature a ready binaries for Raspberry Pi 64-bit OSes. This is a fully-functional and tested engine version. Get the engine, install FPC, and you’re ready to design and build games on your cool … Continue reading ➤ Continue Reading →
Castle Game Engine: Two new articles to learn Castle Game Engine and a fun toy to play: “Bad way to play chess”, aka “3D physics fun” I’m proud to publicly show two articles I recently wrote to teach Castle Game Engine! They assume zero initial knowledge and they show the most important pieces of our engine. As such, I highly recommend reading these articles, whether you’re a newcomer or an experienced developer familiar with the engine. Read them here: Part 1: … Continue reading ➤ Continue Reading →
libGDX Jam December 2023 With our 27th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Castle Game Engine: Full compatibility with C++ Builder This is probably a bit surprising news, coming from a game engine written in Pascal 🙂 Don’t worry, there are improvements relevant for Pascal too, at the bottom of this post! That said, I do love playing with new toys, and a toy I played with recently was C++ Builder. C++ Builder is Embarcadero C++ … Continue reading ➤ Continue Reading →
Castle Game Engine: Font improvements: default font includes international characters, less embedded font data by default, fixes for font rendering on ancient machines Our usually-weekly news announcements have been quieter in November, I know. I blame it on me being somewhat exhausted from a ton of work and talking about the engine recently. But let’s get back on track, let me do some noise in the upcoming days about all things we did / are doing 🙂 Let’s … Continue reading ➤ Continue Reading →
Godot 4.2 arrives in style! Godot 4.2 brings more rendering features and better platform support, it’s also faster, easier to use, and more reliable! Continue Reading →
Status Report #9: New Particle Editor There are some big changes happening with the Particle Editor! Continue Reading →
Release candidate: Godot 4.2 RC 2 The first release candidate brought another crop of regression reports, which we’ve now fixed! Continue Reading →