Castle Game Engine: Various improvements: examples, Android, shadow maps, Delphi compatibility, view3dscene, CI…

Announcing a bunch of engine improvements all across the board 🙂 Examples: New example: examples/animations/split_long_animation. Shows how to play subrange of an animation. Replaces older MD3 demo, which was no longer relevant (because CGE now reads animations from MD3 perfectly). Improved example: examples/tiled/strategy_game_demo. Shows selected unit, more instructions. It’s a fully playable game using Tiled. …

Castle Game Engine: Translations of “Modern Object Pascal Introduction for Programmers” to YOUR language

I’m very happy to announce that my online book Modern Object Pascal Introduction for Programmers was translated into 5 languages as of now: Bulgarian – thanks to Юлиян Иванов (alpinistbg) Chinese (WIP) – thanks to 郑 (robsean) Russian – thanks to Alexander (SpanerRh) and Eugene Loza Spanish – thanks to Jorge Turiel Fernández Ukrainian] (WIP) …

Castle Game Engine: Android: upgraded everything! (Google Play Services, OpenAL, AdMod, API level, Gradle…)

First of all, you can actually test our Android integration (and many upgrades described below) by trying out these test applications (APK) on your Android device. We are also releasing these demo applications (and more!) on Google Play, to give everyone a really easy way to test CGE on Android. More about it when we’ll …