Rust GameDev: This Month in Rust GameDev #48 – July 2023 Welcome to the 48th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Castle Game Engine: Various improvements: examples, Android, shadow maps, Delphi compatibility, view3dscene, CI… Announcing a bunch of engine improvements all across the board 🙂 Examples: New example: examples/animations/split_long_animation. Shows how to play subrange of an animation. Replaces older MD3 demo, which was no longer relevant (because CGE now reads animations from MD3 perfectly). Improved example: examples/tiled/strategy_game_demo. Shows selected unit, more instructions. It’s a fully playable game using Tiled. … Continue reading ➤ Continue Reading →
Castle Game Engine: Automatically reload data at design-time When you change a file loaded into it is now automatically reloaded at design-time. The editor detects changing file by CGE sprite sheet editor, or changing any file by an external application (e.g. updating glTF file by exporting new version from Blender). In the latter case, the model will be reloaded when you switch back … Continue reading ➤ Continue Reading →
gamescom, here we go! Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don’t miss the chance to say hello to the Godot team! Continue Reading →
Dev snapshot: Godot 3.6 beta 3 Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling. Continue Reading →
Fheroes2: version 1.0.7 Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage Translate many in-game buttons and fix rendering for multiple windows Fix event handling and fog discovery by human and AI heroes Expand Android Toolset to su… Continue Reading →
Castle Game Engine: Translations of “Modern Object Pascal Introduction for Programmers” to YOUR language I’m very happy to announce that my online book Modern Object Pascal Introduction for Programmers was translated into 5 languages as of now: Bulgarian – thanks to Юлиян Иванов (alpinistbg) Chinese (WIP) – thanks to 郑 (robsean) Russian – thanks to Alexander (SpanerRh) and Eugene Loza Spanish – thanks to Jorge Turiel Fernández Ukrainian] (WIP) … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.2 dev 3 One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering. Continue Reading →
OpenRA: Playtest 20230808 Another week, another playtest! Notable changes include: Added new Red Alert mission “Soviet13b” Fixed dedicated servers not allowing maps with Lua scripts to be played Fixed the rare aircraft visual jitter while steering… Continue Reading →
Castle Game Engine: Android: upgraded everything! (Google Play Services, OpenAL, AdMod, API level, Gradle…) First of all, you can actually test our Android integration (and many upgrades described below) by trying out these test applications (APK) on your Android device. We are also releasing these demo applications (and more!) on Google Play, to give everyone a really easy way to test CGE on Android. More about it when we’ll … Continue reading ➤ Continue Reading →