Castle Game Engine: Two cars – example game with placeholder graphics, to play and extend into your own Since we had much talk on Monday about mobile development on our Discord, it is most suitable that I’m publishing today a toy we’ve made with my daughter this weekend in our Castle Game Engine 🙂 It’s a simple game we’ve designed for (and tested on) an Android tablet, but it is really a cross-platform … Continue reading ➤ Continue Reading →
Introducing the new Godot Forum We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features. Continue Reading →
Release candidate: Godot 4.2.1 RC 1 Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer! Continue Reading →
Godot Foundation Update 2023 This year has marked significant milestones for the Godot Foundation, and it’s all thanks to the incredible support from our community. Continue Reading →
Minetest 5.8.0 released! Introduction Minetest 5.8.0 has been released with improved onboarding, a new Settings GUI, improved Android controls, and a lot more. You can download Minetest from our website. Also, check out the full changelog. Table of Contents Minetest n… Continue Reading →
Castle Game Engine: Raspberry Pi 64-bit downloads officially available With big thanks to Simon Booth (Peardox), who provided the necessary machine to be mercilessly used by our Jenkins, our downloads now feature a ready binaries for Raspberry Pi 64-bit OSes. This is a fully-functional and tested engine version. Get the engine, install FPC, and you’re ready to design and build games on your cool … Continue reading ➤ Continue Reading →
Castle Game Engine: Two new articles to learn Castle Game Engine and a fun toy to play: “Bad way to play chess”, aka “3D physics fun” I’m proud to publicly show two articles I recently wrote to teach Castle Game Engine! They assume zero initial knowledge and they show the most important pieces of our engine. As such, I highly recommend reading these articles, whether you’re a newcomer or an experienced developer familiar with the engine. Read them here: Part 1: … Continue reading ➤ Continue Reading →
libGDX Jam December 2023 With our 27th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Castle Game Engine: Full compatibility with C++ Builder This is probably a bit surprising news, coming from a game engine written in Pascal 🙂 Don’t worry, there are improvements relevant for Pascal too, at the bottom of this post! That said, I do love playing with new toys, and a toy I played with recently was C++ Builder. C++ Builder is Embarcadero C++ … Continue reading ➤ Continue Reading →