Castle Game Engine: Improvements to property editors, in particular display and input angles in degrees in the editor

We’ve done a number of “quality of life” improvements to properties manipulation in the Castle Game Engine editor. We simplified the display of floats and vectors. No need for excessive trailing zeroes. Instead of 0.00 0.00.0.00 or 1.00 2.00 3.00 we now display 0 0 0 or 1 2 3 which is much easier to …

Castle Game Engine: International Pascal Congress – my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal

The International Pascal Congress has finished and I’m packing home. This was intensive and very positive experience. My stuff: I had a workshop about Castle Game Engine (4 days, 1 hour per day) and a talk about graphics and game engines in Pascal. I got a lot of positive feedback about both the talk and …