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Engine

There are 1,769 posts filed in Engine (this is page 42 of 177).

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Raze 1.9.1 released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit macOS 64-bit Intel/ARM (1.8.1) Sourceaccount for resorted directories when accessing the local file path array in file_directory.cppfixed autoaiming. The WW…

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Games Planet in Engine, FPS | 2024-01-01 | Comment

Castle Game Engine: Merry Christmas, some summaries and API improvements

As we get near the end of 2023, I want to simply thank everyone who supports Castle Game Engine in whatever way — on Patreon, by making games, by code contributions, by feedback, or just by simply being here and looking what we’re doing 🙂 The end of this year was a bit busy for …

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Dev Planet in Engine | 2023-12-23 | Comment

Fheroes2: version 1.0.11

Expand Battle Only mode with saving functionality and updated UI
Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment)
Improve the logic of AI defensive tactics
Rewor…

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Games Planet in Engine, Strategy, Turnbased | 2023-12-23 | Comment

Dev snapshot: Godot 4.3 dev 1

We’re ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!

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Dev Planet in Engine | 2023-12-21 | Comment

Prepare to hear a lot more from us!

The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.

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Dev Planet in Engine | 2023-12-18 | Comment

Announcing a collaboration with Google and The Forge

We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.

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Dev Planet in Engine | 2023-12-14 | Comment

Castle Game Engine: Castle Game Engine on PineTab2, Linux tablet from PINE64

Last week, I got my PineTab2 tablet, made by the PINE64 community. In a way, it’s an early Christmas gift I bought for myself 🙂 It’s a tablet running Linux on 64-bit Arm. My hope was to have something that can be a tablet (light device, can do tasks for which touchscreen input is comfortable …

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Dev Planet in Engine | 2023-12-13 | Comment

Maintenance release: Godot 4.2.1

This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.

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Dev Planet in Engine | 2023-12-12 | Comment

Merry Quakemas!

We’ve got a holiday live stream and a game server!

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Dev Planet in Engine, FPS | 2023-12-11 | Comment

ioquake3 Social Media Updates

We’ve moved our social media to two main platforms, Cohost and Mastodon. Please give ioquake3 a follow on those services to stay up-to-date with the latest updates about ioquake3. Do note that if you’re looking for help and support the place to go is as always our discourse forums helpfully provided by the fine folks… Continue reading ioquake3 Social Media Updates

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Dev Planet in Engine, FPS | 2023-12-09 | Comment

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