FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,670 posts filed in Engine (this is page 44 of 167).

Post navigation

Godot at BIG Festival 2023

Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd

Continue Reading →
Dev Planet in Engine | 2023-06-15 | Comment

Dev snapshot: Godot 4.1 beta 2

Continuing on our planned schedule for Godot 4.1, we’re advancing through the beta phase and getting ready for a stable release in early July.

Continue Reading →
Dev Planet in Engine | 2023-06-14 | Comment

Fheroes2: version 1.0.5

Speed up rendering during battles and reduce resource usage while playing sounds
Fix the logic and passabilities with some objects on the Adventure Map
Add text input blinking and polish dozen of UI elements
Fix many issues with AI logic on the Advent…

Continue Reading →
Games Planet in Engine, Strategy, Turnbased | 2023-06-14 | Comment

Castle Game Engine: Import models from Sketchfab using Castle Game Engine editor

You can now easily search and import models from Sketchfab inside Castle Game Engine editor! This feature was fun to make and I’m sure it will be fun to use too 🙂 How to use Open any project. Use the menu item “Data -> Import from Sketchfab…”. Search for any query, like cat, tree… Your …

Continue reading ➤

Continue Reading →
Dev Planet in Engine | 2023-06-09 | Comment

Dev snapshot: Godot 4.1 beta 1

Switching gears into the bug-fixing mode, here’s the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.

Continue Reading →
Dev Planet in Engine | 2023-06-08 | Comment

libGDX Jam June 2023

With our 25th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube.

Continue Reading →
Dev Planet in Engine | 2023-06-08 | Comment

Fyrox Game Engine 0.30

Fyrox 0.30 is a huge release, mostly focused on animation, editor, audio, quality-of-life improvements.

Continue Reading →
Dev Planet in Engine | 2023-06-07 | Comment

Castle Game Engine: Images in UI: Regions (subset of image) and visual editing of both region and 9-slices

With big thanks to Freedomax PR, our images in user interface are now much more powerful: Every image has a region which defines a subset of the image to render. This allows to use a big atlas image to define a whole user interface like in this example UI on OpenGameArt and for each component …

Continue reading ➤

Continue Reading →
Dev Planet in Engine | 2023-06-03 | Comment

Openage: Openage Development News: May 2023

Devlog from May 2023

Continue Reading →
Games Planet in Engine, RTS | 2023-05-31 | Comment

Rust GameDev: This Month in Rust GameDev #45 – April 2023

Welcome to the 45th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

Continue Reading →
Dev Planet in Engine, Tools | 2023-05-31 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress