GZDoom 4.11.0 Notice: The survey is currently OPEN. GZDoom 4.11.0 contains survey code. You may OPT IN or OPT OUT when starting this software.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-b… Continue Reading →
Maintenance release: Godot 3.5.3 It’s been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements. Continue Reading →
Castle Game Engine: Using Delphi “welcome page” to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux I’m back from the Polish conference Zlot Programistów Delphi with lots of positive feedback and energy. This energy will result in something tangible in CGE — I decided to work on a new Delphi platform (Delphi + Linux) immediately, and already made good progress in delphi-linux branch! From more Delphi-specific news: we now support Delphi … Continue reading ➤ Continue Reading →
Rust GameDev: Rust Gamedev Meetup 30 The 30th Rust Gamedev Meetup took place on September 23rd. You can watch the recording of the meetup here on YouTube. The meetup will take place on the Rust Gamedev YouTube and Twitch. The meetups take place on the second Saturday of every month vi… Continue Reading →
Release candidate: Godot 4.1.2 RC 1 It’s long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let’s give it a good test. Continue Reading →
Dev snapshot: Godot 4.2 dev 5 Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month. Continue Reading →
Castle Game Engine: Docs for devs coming from Unity, editor improvements: 2D camera gizmos, per-component warnings Hey, are you looking to migrate away from Unity to an open-source game engine, that doesn’t charge any royalties for releasing on any platform? See our list of features and the engine overview for Unity developers. If you wonder about picking up Pascal we explain why it’s a modern and productive language and have learning … Continue reading ➤ Continue Reading →
Introducing the new Godot Development Fund We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine. Continue Reading →
Fheroes2: version 1.0.8 Enhance functionality of Load/Save file window Improve AI behavior during battles Expand translation coverage including vertical buttons, missing window titles and font letters Implement terrain transitions in the Editor (accessible only for developer… Continue Reading →
Godot XR update – September 2023 Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support. Continue Reading →