Castle Game Engine: Blending and billboards – new options, better defaults to make various cases work out-of-the-box

We’ve done a number of improvements to blending and billboards, to support more use-cases, and to make some cases “just work out-of-the-box”. Before we start, just download latest version of Castle Game Engine and open a new example examples/viewport_and_scenes/billboards_blending_in_3d. It will illustrate most features mentioned in this post clearly 🙂 New features: Existing 3D sorting …

Castle Game Engine: Improvements to property editors, in particular display and input angles in degrees in the editor

We’ve done a number of “quality of life” improvements to properties manipulation in the Castle Game Engine editor. We simplified the display of floats and vectors. No need for excessive trailing zeroes. Instead of 0.00 0.00.0.00 or 1.00 2.00 3.00 we now display 0 0 0 or 1 2 3 which is much easier to …