Castle Game Engine: International Pascal Congress – my presentation slides, various (positive) thoughts about Pascal (both FPC and Delphi) bright future, and why you should use Pascal The International Pascal Congress has finished and I’m packing home. This was intensive and very positive experience. My stuff: I had a workshop about Castle Game Engine (4 days, 1 hour per day) and a talk about graphics and game engines in Pascal. I got a lot of positive feedback about both the talk and … Continue reading ➤ Continue Reading →
GemRB 0.9.2 released! (Dragon’s horde edition) The GemRB team is proud to announce a new major release. Continue Reading →
Community Showcase: Mundus Editor JamesTKhan presents Mundus Editor and libGDX runtime Continue Reading →
Release candidate: Godot 4.1 RC 3 A few more critical regressions were fixed, and the milestone is now 100% complete. Let’s confirm that 4.1 is ready with a (final?) RC. Continue Reading →
libGDX 1.12.0 We are proud to present a new major release of libGDX: version 1.12.0! Continue Reading →
Castle Game Engine: Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting It’s a pleasure to finally close a big TODO from our roadmap. This refactor took 122 commits, and it reworks a core rendering code in the engine. This was hard to do but also was a lot of fun — I used this opportunity to do a lot of code simplifications. These simplifications also translate … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.1 RC 2 A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2! Continue Reading →
Rust GameDev: This Month in Rust GameDev #46 – May 2023 Welcome to the 46th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Release candidate: Godot 4.1 RC 1 After 4 months of development, Godot 4.1 is only days away. To make sure it doesn’t miss the mark, here’s the first release candidate for your testing! Continue Reading →