Castle Game Engine: International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example

Our demo examples/fonts/test_local_characters was improved a lot. It’s now both simpler and more powerful, shows the advised approaches: just set up TCastleFont to load fonts from TTF/OTF and assign it to (like TCastleLabel.CustomFont) or . See manual about text and fonts. With big thanks to Freedomax, our now works with Windows IME much better. The …

Castle Game Engine: Come to International Pascal Congress (July 3-7, 2023, Salamanca) to listen to my talk and attend Castle Game Engine course

I’m proud to announce I’ll be part of International Pascal Congress, an event taking place July 3-7 (this year, 2023) in the Salamanca city (Spain). You can register now (see the registration page for prices)! Note that 1st early registration phase is only up to the 10th April, and registering early costs less. The program …

Castle Game Engine: Tremulous animations played from MD3 file

New example split_long_md3_animation_into_logical_pieces shows how to play subanimations in MD3 files. In a broader context, it shows how to use to manually “drive” the animation, picking the animation frames you want. The MD3 format comes from Quake 3 and it’s used by various games sharing that game engine. In particular I’m a big fan of …