jMonkeyEngine: jMonkeyEngine 3.6.1-stable A production-quality JMonkeyEngine 3.6 patch release with the following noteworthy changes relative to 3.6.0-stable: re-initialize the renderer on each context restart (issues #798 and #801, PR #1988) update the LWJGL3 libraries from v3.3.1 to v3.3.2 … Continue Reading →
Godot community poll 2023 It’s this time of the year! Godot Community Poll 2023 is now out! Continue Reading →
Dev snapshot: Godot 4.1 beta 3 We are getting confident in the state of Godot 4.1! To wrap things up here’s the last beta release, bringing more fixes to reported issues. Continue Reading →
Castle Game Engine: Planned: Steam integration and engine available as a download on Steam One of bigger things we plan to have ready (before 7.0 release) is Steam integration. This actually means 2 things: Easy Steam integration (using “Steamworks SDK”) in your projects. This means accessing “Steamworks SDK” directly (without any “wrapper” library necessary) and being able to easily report to Steam things like achievements. Once initial integration will … Continue reading ➤ Continue Reading →
Castle Game Engine: Engine roadmap – see what’s coming in the future! Let’s do a few posts about features that are planned in Castle Game Engine and should get you excited 🙂 The central document describing our plans is our roadmap. Some highlights: Stuff we want to do before big 7.0 release, and are already in advanced state of development / review: Steam (more about this is … Continue reading ➤ Continue Reading →
Godot at BIG Festival 2023 Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd Continue Reading →
Dev snapshot: Godot 4.1 beta 2 Continuing on our planned schedule for Godot 4.1, we’re advancing through the beta phase and getting ready for a stable release in early July. Continue Reading →
Fheroes2: version 1.0.5 Speed up rendering during battles and reduce resource usage while playing sounds Fix the logic and passabilities with some objects on the Adventure Map Add text input blinking and polish dozen of UI elements Fix many issues with AI logic on the Advent… Continue Reading →
Castle Game Engine: Import models from Sketchfab using Castle Game Engine editor You can now easily search and import models from Sketchfab inside Castle Game Engine editor! This feature was fun to make and I’m sure it will be fun to use too 🙂 How to use Open any project. Use the menu item “Data -> Import from Sketchfab…”. Search for any query, like cat, tree… Your … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.1 beta 1 Switching gears into the bug-fixing mode, here’s the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release. Continue Reading →