Castle Game Engine: We now use dedicated GPU automatically for all new projects

Many laptops come now with 2 GPUs: a slower one that consumes less battery and a “dedicated” GPU consuming more battery but capable of much better speeds, esp. when used with non-trivial 3D data. The CGE editor and your applications automatically use the “dedicated” GPU now. More information about this feature, the documentation how to …

Castle Game Engine: User interface features: render with mask (new TCastleMask component), better slider default look, new option ProtectedSidesScaling

New component allows to define a mask (using an arbitrary UI control) and use this mask to limit rendering the children. The mask may be any UI control (or a composition of it). The colors do not matter, only which pixels are drawn by the mask. E.g. you can define a mask using An image …