May, June, and July in Minetest (14) Work on the 5.8 release continues with some exciting new engine improvements, a classic game makes its way to ContentDB, and the use of Minetest in education was explored. Engine News Games News Mods News Art and Builds Education Server… Continue Reading →
Dev snapshot: Godot 4.2 dev 2 Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features. Continue Reading →
OpenMW 0.48.0 Released! The OpenMW team is proud to announce the release of version 0.48.0 of our open-source game engine! Grab it from our Downloads Page for all supported operating systems and Dwemer devices. So what does another fruitful year of diligent work bring us thi… Continue Reading →
Castle Game Engine: Blending and billboards – new options, better defaults to make various cases work out-of-the-box We’ve done a number of improvements to blending and billboards, to support more use-cases, and to make some cases “just work out-of-the-box”. Before we start, just download latest version of Castle Game Engine and open a new example examples/viewport_and_scenes/billboards_blending_in_3d. It will illustrate most features mentioned in this post clearly 🙂 New features: Existing 3D sorting … Continue reading ➤ Continue Reading →
Fyrox Game Engine 0.31 Fyrox 0.31 includes editor improvements, documentation improvements, overall usability improvements, bug fixes and more Continue Reading →
Join us at the Godot Conference 2023! We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany. Continue Reading →
Maintenance release: Godot 4.1.1 Hot on the heels of its parent release, here’s Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements. Continue Reading →
Castle Game Engine: Improvements to property editors, in particular display and input angles in degrees in the editor We’ve done a number of “quality of life” improvements to properties manipulation in the Castle Game Engine editor. We simplified the display of floats and vectors. No need for excessive trailing zeroes. Instead of 0.00 0.00.0.00 or 1.00 2.00 3.00 we now display 0 0 0 or 1 2 3 which is much easier to … Continue reading ➤ Continue Reading →
Fheroes2: version 1.0.6 Speed up resource loading and overall rendering Fix multiple issues with button rendering and add in-game pixel correction for many images Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objec… Continue Reading →
Release candidate: Godot 4.1.1 RC 1 The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration! Continue Reading →