Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class

You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in …

Castle Game Engine: Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :)

First, a reminder that our DelphiCon presentation is in ~3 hours, 2:00 PM in Central Standard Time. See DelphiCon 2023 to register, you can also just watch the live stream on Embarcadero YouTube. I hope you will enjoy it! I will be of course present during the presentation, go ahead and fire questions at me:) …

Castle Game Engine: Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday

I have a lot of pending news from recent engine developments (big refactor to rendering, lots of OpenGLES improvements, Tiled improvements) but for today, the most important thing: Join Embarcadero DelphiCon 2023, an event celebrating 28 Years of Delphi, and listen to our talk “Getting Physical in Your Games with Castle Game Engine” on Thursday …