Castle Game Engine: Simpler castle_base Lazarus package, no longer depends on Vampyre LPK

Going forward, CGE doesn’t depend on Vampyre packages LPK. We of course still (proudly!) use Vampyre Imaging Library for most of our image loading/saving needs, we just refer to these units a bit differently. There’s nothing for you to do. You can uninstall VampyreImagingPackage.lpk and VampyreImagingPackageExt.lpk from Lazarus IDE if you had them only for …

Castle Game Engine: Render 3D and 2D games inside Delphi VCL and FMX forms using TCastleControl

We announced this feature already some time ago and you can watch my presentation from Embarcadero CodeRage 2022 about it. A lot of polishing work happened since then, so it’s time to announce it officially: Castle Game Engine now offers a TCastleControl component that you can install in Delphi IDE and drop on a VCL …

Castle Game Engine: Editor improvements: color picker, display statistics, simple grid and axis

Choosing colors inside CGE editor is now using a modern, cross-platform, comfortable color picker dialog. To see it, simply click on “…” in the editor object inspector to adjust any color — of user interface (like ), or 3D stuff (like ), of background (like ). The new color picker dialog pops up, allowing you …