Multiplayer in Godot 4.0: Scene Replication Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features! Continue Reading →
Castle Game Engine: Using OpenGL “core” profile by default on macOS Thanks to recent rendering code improvements, we can finally request “core” profile on macOS, to get latest OpenGL version (4.1 in my case) instead of being stuck with legacy OpenGL 2.1 on mac. We request now a modern context on mac, both with and . This applies to all our software — CGE editor, view3dscene, … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 3 We’re almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be. Continue Reading →
Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in … Continue reading ➤ Continue Reading →
OpenRA: Playtest 20230218 After a month of testing we present Playtest 20230218! Notable changes include: Fixed Windows requiring the Visual C++ 2015-2022 redistributable Fixed minimap videos crashing Polished the Dune 2000 encyclopedia … Continue Reading →
Castle Game Engine: Watch my DelphiCon 2023 presentation in 3 hours, watch my GIC 2022 presentation now :) First, a reminder that our DelphiCon presentation is in ~3 hours, 2:00 PM in Central Standard Time. See DelphiCon 2023 to register, you can also just watch the live stream on Embarcadero YouTube. I hope you will enjoy it! I will be of course present during the presentation, go ahead and fire questions at me:) … Continue reading ➤ Continue Reading →
January – Last Month in Minetest (10) In this update, we cover several engine improvements from the last two months, Backrooms Test’s first release, and more. Engine News Games News Mods News Art and Builds Education Engine News x2048 worked on several performance improvem… Continue Reading →
Castle Game Engine: Join DelphiCon 2023 and watch Castle Game Engine presentation this Thursday I have a lot of pending news from recent engine developments (big refactor to rendering, lots of OpenGLES improvements, Tiled improvements) but for today, the most important thing: Join Embarcadero DelphiCon 2023, an event celebrating 28 Years of Delphi, and listen to our talk “Getting Physical in Your Games with Castle Game Engine” on Thursday … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.0 RC 2 Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We’re now counting in days! Continue Reading →