Castle Game Engine: Cache to speedup loading multiple instances of the same scene URL

New property allows to load the scene contents through a shared cache. If you have multiple loaded from the same URL, this is a sure way to speedup loading of them. Testcase: examples/viewport_and_scenes/occlusion_culling, where I set up multiple buildings and creatures from the same glTF. Alternative: You can actually achieve even more optimization (loading time, …

Castle Game Engine: Join our 5th Open Meeting (“Spring 2023”) on Discord this Saturday (March 18)

You know the drill — our quarterly meeting on Discord, open to everyone, is this weekend! Join us and talk about Castle Game Engine 🙂 The meeting will happen at 15:00 (UTC timezone) this Saturday, March 18th, 2023. Simply join our Discord chat and go to the #open_meeting channel. You can just visit this link …