Dev snapshot: Godot 3.6 beta 1 It’s time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don’t require any compatibility breaking changes! Continue Reading →
Fheroes2: version 1.0.3 Improve AI behavior on Adventure Map: better fog discovery and object prioritization Fix multiple rendering issues and improve overall rendering on Adventure Map Fix various issues in logic during battles such as Mirror Image or Teleport spell usage A… Continue Reading →
Castle Game Engine: Physics layers – configure what collides with what I’m proud to announce new feature that enhances our physics: physics layers. The idea is really simple: you can spread your objects () into multiple layers, and then configure which layer can collide with which. This way you can make certain things ignore other things. For example, maybe enemy_bullets should not hit other enemies or … Continue reading ➤ Continue Reading →
Castle Game Engine: Web target – progress and plans After the big engine release of 7.0 (coming really soon!), I’m dedicated to focus on adding the web target as a new engine platform. The goal is simple: allow you to recompile more-or-less any application you wrote using Castle Game Engine (using ) to the web. So you can put your application on a website, … Continue reading ➤ Continue Reading →
Minetest 5.7.0 released! Minetest 5.7.0 has been released with improved graphics, performance improvements, and lots more. The Minetest 5.7.0 release is dedicated to Jude Melton-Houghton (TurkeyMcMac / jwmhjwmh), a core developer who passed away in February. You can download… Continue Reading →
GDC 2023: Retrospective We attended the Game Developers Conference (GDC) in San Francisco this year. Continue Reading →
Maintenance release: Godot 4.0.2 As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for An… Continue Reading →
Castle Game Engine: International fonts improvements: better sizing properties, better IME support on Windows (to input e.g. Chinese in TCastleEdit), better example Our demo examples/fonts/test_local_characters was improved a lot. It’s now both simpler and more powerful, shows the advised approaches: just set up TCastleFont to load fonts from TTF/OTF and assign it to (like TCastleLabel.CustomFont) or . See manual about text and fonts. With big thanks to Freedomax, our now works with Windows IME much better. The … Continue reading ➤ Continue Reading →
Raze 1.7.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.2) macOS (1.6.2) Sourcenew language support: Spanish, French, Danish and Norwegian.Duke: fixed weapon spread with non-pistol hitscan weapons.Duke: Add … Continue Reading →