Release candidate: Godot 4.1 RC 3 A few more critical regressions were fixed, and the milestone is now 100% complete. Let’s confirm that 4.1 is ready with a (final?) RC. Continue Reading →
libGDX 1.12.0 We are proud to present a new major release of libGDX: version 1.12.0! Continue Reading →
Castle Game Engine: Big renderer improvements: Correct and automatic blending sorting, more powerful batching (now cross-scene), easier and more reliable occlusion culling and occlusion sorting It’s a pleasure to finally close a big TODO from our roadmap. This refactor took 122 commits, and it reworks a core rendering code in the engine. This was hard to do but also was a lot of fun — I used this opportunity to do a lot of code simplifications. These simplifications also translate … Continue reading ➤ Continue Reading →
Release candidate: Godot 4.1 RC 2 A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2! Continue Reading →
Rust GameDev: This Month in Rust GameDev #46 – May 2023 Welcome to the 46th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Release candidate: Godot 4.1 RC 1 After 4 months of development, Godot 4.1 is only days away. To make sure it doesn’t miss the mark, here’s the first release candidate for your testing! Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.6.1-stable A production-quality JMonkeyEngine 3.6 patch release with the following noteworthy changes relative to 3.6.0-stable: re-initialize the renderer on each context restart (issues #798 and #801, PR #1988) update the LWJGL3 libraries from v3.3.1 to v3.3.2 … Continue Reading →
Godot community poll 2023 It’s this time of the year! Godot Community Poll 2023 is now out! Continue Reading →
Dev snapshot: Godot 4.1 beta 3 We are getting confident in the state of Godot 4.1! To wrap things up here’s the last beta release, bringing more fixes to reported issues. Continue Reading →