Godot Editor (Beta) arrives to the Play Store Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go. Continue Reading →
Dev snapshot: Godot 4.0 beta 17 We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality… Continue Reading →
ET: Legacy on Android This has been few days passed since our newest release yet and this post should be released way earlier Yes I know. I am here shed some light on Android Port of this game to those are keen to know more about its origin how it started a… Continue Reading →
Godot XR update – January 2023 Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices. Continue Reading →
Castle Game Engine: Support us on Patreon (and get stickers!), Ethereum, Open Collective and other options While technically I’m busy on shadow-volumes-new branch (despite the name, it has spiraled into a number of generally useful rendering code refactors; rendering on both modern and ancient GPUs will benefit, as various things are improved and the code gets simpler too)… …let me make a non-technical post 🙂 We really appreciate your donations and, … Continue reading ➤ Continue Reading →
Castle Game Engine: “Eye of the Beholder” example To start the weekend, I added a new example to Castle Game Engine showing the navigation in games like “Eye of the Beholder”: moving on a grid, rotating by 90 degrees, crawling a dungeon with a group of heroes 🙂 The example is in examples/eye_of_beholder directory of engine sources. Just open with CGE editor and … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #41 – December 2022 Welcome to the 41st issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
ET: Legacy 2.81 – Incoming! It’s happening, everybody! We are kicking off the year 2023 with a massive release and there is so much MORE on the horizon! 20th Anniversary LAN Initially released in 2003, we have the 20th anniversary of ET incoming in May. For a pr… Continue Reading →
Dev snapshot: Godot 4.0 beta 16 We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general … Continue Reading →
Dev snapshot: Godot 4.0 beta 16 We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressi… Continue Reading →