Castle Game Engine: Watch tomorrow Castle Game Engine presentation at Embarcadero CodeRage 2022 You’re welcome to watch Michalis presentation tomorrow, December 21, at Embarcadero Enterprise CodeRage 2022. The topic of the presentation is using Castle Game Engine as a 3D visualization tool that you can add to the existing Delphi applications. As part of it, I also want to show for the first time a new feature, requested … Continue reading ➤ Continue Reading →
Status of the OpenGL 3 renderer Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won’t be totally feature-complete at the time 4.0 is released. Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time, we thought that we wouldn’t have it ready until 4.1. However, we are now confident that we will be shippin… Continue Reading →
Status of the OpenGL 3 renderer Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time we thought that we wouldn’t have it ready until 4.1, however, now we are now confident that we will be ship… Continue Reading →
Panda3D: SDK 1.10.13 Release ‘Tis the season for another Panda3D release! This is quite an important release that comes with a bunch of important stability improvements and bug fixes, but also introduces a bunch of interesting features that I am excited to tell you… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de… Continue Reading →
Dev snapshot: Godot 4.0 beta 9 Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time. We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential … Continue Reading →
Rust GameDev: This Month in Rust GameDev #40 – November 2022 Welcome to the 40th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Raze 1.6.1 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit (1.6.0) macOS (1.5.0) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:Blood: add all statica… Continue Reading →