Dev snapshot: Godot 4.0 beta 13 Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development. Continue Reading →
Godot for AA/AAA game development – What’s missing? Godot 4.0 is coming out soon. It includes major improvements all across the board in features, performance, and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings? Godot 4.0 im… Continue Reading →
Godot for AA/AAA game development – What’s missing? Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings? Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.6.0-alpha3 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Castle Game Engine: Draw 2D geometry inside CGE editor using Castle Lines 2D components I’m thrilled to present Castle Lines 2D, a set of custom CGE components done by Kumur Tash. They extend our Castle Game Engine editor functionality allowing you to draw 2D lines and polygons (possibly textured, possibly non-convex) right inside the editor! The basic idea is that you add a component TCastleLine2D or TCastlePolygon2D to a … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.0 beta 12 After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11, we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fix… Continue Reading →
Dev snapshot: Godot 4.0 beta 12 We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions – as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first… Continue Reading →
Dev snapshot: Godot 4.0 beta 12 After a short end-of-year break, and then a lot of heavy merging work prior to 4.0 beta 11, we found a lot of regressions – as we expected! Our contributors could fix many of the new regressions quickly, and we merged another big batch of important fi… Continue Reading →
Release candidate: Godot 3.5.2 RC 2 While all contributors are on the deck working to finalize the Godot 4.0 release (currently at beta 11), some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. It had its first stable release in early August, and a… Continue Reading →
Release candidate: Godot 3.5.2 RC 2 While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We’re getting ready to release 3.5.2, now with a second Release Candidate ava… Continue Reading →