Castle Game Engine: Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting!

After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now. A full news announcement will be released once I’ll get some sleep :), short version: new components to setup rigid …

Castle Game Engine: Fixes to 3rd-person navigation, UI outline and groups, LSP range check error

Fixes to third person navigation component and example: Fixed the design-time behavior — the existence of should not affect behavior of camera at design-time. secured in case it is zero, previously it got us into weird transformation bug. behavior on fixed Accidental playing of walking animation (even if you don’t hold “W” key) fixed. Fixes …