See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24). The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry event, wi… Continue Reading →
See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry … Continue Reading →
See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24). Continue Reading →
Castle Game Engine: Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors If you use Visual Studio Code, we have a new manual page for you and an LSP server distributed and tested with Castle Game Engine that provides a perfect Pascal code completion. Most important link Read everything here: Visual Studio Code with Castle Game Engine. What is an “LSP server” LSP (Language Server Protocol) is … Continue reading ➤ Continue Reading →
Flare: Flare 1.14 Release Candidate 1 The release candidate for Flare 1.14 is now available. For a list of changes, see the release notes. Translating 1.14 If you’re interested in helping with translations, be sure to read over the Translations page on the wiki. The string Continue Reading →
Dev snapshot: Godot 4.0 beta 5 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, … Continue Reading →
Dev snapshot: Godot 4.0 beta 5 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then,… Continue Reading →
Dev snapshot: Godot 4.0 beta 5 Another beta release on the way to Godot 4.0, with a lot of interesting changes! Undo/redo history dock, many GDScript bugs fixed with inner classes, SVG support in OpenType fonts, a lot of rendering fixes and new OpenGL3 features, and a first very ear… Continue Reading →
Movie Maker mode arrives in Godot 4.0 The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines… Continue Reading →
Movie Maker mode arrives in Godot 4.0 With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering. Continue Reading →