Castle Game Engine: TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans

So I have now around 5 things in parallel in progress 🙂 Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej Kilijański. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with …

Castle Game Engine: New editor features: change class of any component, shortcuts to tools, multi-selection of transforms

We continue to improve the editor to make it easier to design large 3D and 2D games. Context menu of each component (available if you click with right mouse button on a component in the hierarchy panel, on the left) contains now a menu “Change Class…”. This allows to change: any class to another class …