Raze 1.6.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit macOS (1.5.0) SourceVisit the new homepage (still under construction)Highlights:All game code has been transitioned from Build’s mixed fixed point to floati… Continue Reading →
Flare: Flare 1.14 Just in time for the holidays, Flare 1.14 is now available for download! For players The Fireball and Ice Bolt scrolls will now grant players with a buff that replaces their standard attacks (Swing / Shoot / Channel) with the Continue Reading →
November – Last Month in Minetest (09) November was the 2022 Game jam month; there were some great submissions this year! Core devs worked on graphics and gamepad support. In late October, Minetest was used as an urban planning tool to engage students in their community’s planning process. … Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to rel… Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Another weekly beta snapshot for Godot 4.0! And on a Friday, because that’s the best day for releasing software! Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to re… Continue Reading →
Castle Game Engine: Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting! After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now. A full news announcement will be released once I’ll get some sleep :), short version: new components to setup rigid … Continue reading ➤ Continue Reading →
libGDX Jam December 2022 With our 23rd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube. Continue Reading →
GZDoom 4.10.0 released Notice: The survey is currently CLOSED. GZDoom 4.10.0 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-bit (4.9.0) macOS (4.9.0) SourceHighlights:Map<K… Continue Reading →
Castle Game Engine: Fixes to 3rd-person navigation, UI outline and groups, LSP range check error Fixes to third person navigation component and example: Fixed the design-time behavior — the existence of should not affect behavior of camera at design-time. secured in case it is zero, previously it got us into weird transformation bug. behavior on fixed Accidental playing of walking animation (even if you don’t hold “W” key) fixed. Fixes … Continue reading ➤ Continue Reading →