FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

Engine

There are 1,756 posts filed in Engine (this is page 65 of 176).

Post navigation

Release candidate: Godot 3.5.2 RC 2

While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We’re getting ready to release 3.5.2, now with a second Release Candidate ava…

Continue Reading →
Dev Planet in Engine | 2023-01-12 | Comment

Release candidate: Godot 3.5.2 RC 2

While all contributors are on the deck working to finalize the Godot 4.0 release (currently at beta 11), some of us are still backporting important bugfixes to the current stable branch, Godot 3.5.

It had its first stable release in early August, and …

Continue Reading →
Dev Planet in Engine | 2023-01-12 | Comment

jMonkeyEngine: jMonkeyEngine 3.6.0-alpha2

A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati…

Continue Reading →
Dev Planet in Engine | 2023-01-12 | Comment

Godot 4.0 Documentation Sprint

We’re starting a docs sprints to get the documentation ready for Godot Engine 4.0 release! Together, we can improve everyone’s experience using the new version.

Continue Reading →
Dev Planet in Engine | 2023-01-11 | Comment

Godot 4.0 Documentation Sprint

With the release candidate for Godot Engine 4.0 being just around the corner, we want to make sure that the community is fully prepared and can dive right into it as soon as the new version is available. To that end, this is a call to action — to help …

Continue Reading →
Dev Planet in Engine | 2023-01-11 | Comment

Godot 4.0 Documentation Sprint

With the release candidate for Godot Engine 4.0 being just around the corner, we want to make sure that the community is fully prepared and can dive right into it as soon as the new version is available. To that end, this is a call to action — to help …

Continue Reading →
Dev Planet in Engine | 2023-01-10 | Comment

Dev snapshot: Godot 4.0 beta 11

First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 …

Continue Reading →
Dev Planet in Engine | 2023-01-10 | Comment

Dev snapshot: Godot 4.0 beta 11

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and …

Continue Reading →
Dev Planet in Engine | 2023-01-10 | Comment

Dev snapshot: Godot 4.0 beta 11

With the end-of-the-year celebrations past us, we are ready to get back to work and continue our regular Godot 4.0 beta releases. Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and …

Continue Reading →
Dev Planet in Engine | 2023-01-10 | Comment

OpenRA: Playtest 20230110

We are kicking off New Year with a new playtest!

Notable changes in Playtest 20230110 include:

Fixed sound device detection on linux
Fixed Discord game invites
Fixed replays locking up when one of the players dropped…

Continue Reading →
Games Planet in Engine, RTS | 2023-01-09 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress