Movie Maker mode arrives in Godot 4.0 The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines… Continue Reading →
Fheroes2: version 0.9.21 improve AI logic for army distribution and object’s priority evaluation add initial support of Android devices generate proper UI elements which support translations add Dutch, Hungarian, Czech languages and update multiple existing translations fix m… Continue Reading →
Castle Game Engine: TCastleTransform.RenderLayer to render stuff in front, TCastleScene.PreciseColisions, upcoming plans So I have now around 5 things in parallel in progress 🙂 Review and merging of new physics (components for colliders, rigid body, joints) with Andrzej KilijaĹ„ski. It takes a while, but it’s also a large change, and I want to iron out various API details. Working on big upgrade to FPS game graphics with … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #39 – October 2022 Welcome to the 39th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
ACC 1.59 Released This version is mostly to update the included *.acs files with the newest GZDoom 4.9.0 features.It also (should) compile a static binary for Linux/MinGW too. Windows (x86) MS-DOS (x86) Linux (x86) Linux (x64) Mac (x64;arm64) SourceStatistics: Posted b… Continue Reading →
First results from the 4.9.0 survey We now have 1000 survey reports so I think it is time for a first summary.Here’s the most interesting numbers, in parentheses the numbers from 4.7.0 with roughly 1300 users:90% (85%) use Vulkan compatible hardware. This can be further divided into 65%… Continue Reading →
Animation Retargeting in Godot 4.0 This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D fea… Continue Reading →
Animation Retargeting in Godot 4.0 Godot 4.0 comes with an animation retargeting system to allow for easy sharing of animations between similar models. Continue Reading →
Animation Retargeting in Godot 4.0 This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D fe… Continue Reading →
Castle Game Engine: New editor features: change class of any component, shortcuts to tools, multi-selection of transforms We continue to improve the editor to make it easier to design large 3D and 2D games. Context menu of each component (available if you click with right mouse button on a component in the hierarchy panel, on the left) contains now a menu “Change Class…”. This allows to change: any class to another class … Continue reading ➤ Continue Reading →