Castle Game Engine: Gamejam game using Blender and Castle Game Engine – “Lynch” We held a gamejam in our Cat-Astrophe Games studio this Friday and I decided to make a short “walking simulator” game to refresh my Blender skills and of course test that the result works in Castle Game Engine! The resulting game is on https://github.com/michaliskambi/lynch . It’s very much unfinished, I overestimated what I can do … Continue reading ➤ Continue Reading →
Release candidate: Godot 3.5.2 RC 1 All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8, beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the l… Continue Reading →
Release candidate: Godot 3.5.2 RC 1 While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we’re still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release. Continue Reading →
Release candidate: Godot 3.5.2 RC 1 All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8, beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the l… Continue Reading →
Raze 1.6.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux (Portable) 64-bit macOS (1.5.0) SourceVisit the new homepage (still under construction)Highlights:All game code has been transitioned from Build’s mixed fixed point to floati… Continue Reading →
Flare: Flare 1.14 Just in time for the holidays, Flare 1.14 is now available for download! For players The Fireball and Ice Bolt scrolls will now grant players with a buff that replaces their standard attacks (Swing / Shoot / Channel) with the Continue Reading →
November – Last Month in Minetest (09) November was the 2022 Game jam month; there were some great submissions this year! Core devs worked on graphics and gamepad support. In late October, Minetest was used as an urban planning tool to engage students in their community’s planning process. … Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to rel… Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Another weekly beta snapshot for Godot 4.0! And on a Friday, because that’s the best day for releasing software! Continue Reading →
Dev snapshot: Godot 4.0 beta 8 Godot 4.0 has been in beta for over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We initially had beta snapshots every other week, and now we’ve decided to accelerate the cadence to re… Continue Reading →