Castle Game Engine: Concept art teaser: Huge graphical (and functional) upgrade to our FPS game is coming

Together with artists from our company Cat-astrophe Games we are working now on a big upgrade to “FPS game” example! Please welcome Adrianna Matejek (concept art, 2D, UI) and Alya Vaneskehyan (3D, textures). They will commit lots of things to fps-game-upgrade branch in the upcoming weeks 🙂 Together we have a great plan how to …

Castle Game Engine: CGE downloads now come bundled with latest stable version of FPC

Our default downloads are now bundled with latest stable version of FPC (Free Pascal Compiler, an open-source cross-platform compiler that we love and recommend). The goal is to make Castle Game Engine work out-of-the-box. Building and running a newly-created project from CGE editor will now work out-of-the-box, users don’t need to install their own FPC …

Castle Game Engine: Published state fields are now automatically initialized, no need in most cases for DesignedComponent calls

This is another important “quality of life” improvement for developers: You no longer need to explicitly initialize the components you want to access using DesignedComponent method. You just need to move your fields to the published section to make them initialized automatically. Detailed explanation of the difference All (or most) of the calls like below …

Castle Game Engine: Hacktoberfest for Castle Game Engine!

Hacktoberfest is an annual event dedicated to promoting Open Source software development and to help developers from all the world (regardless of their experience level) to contribute to open source projects. Now you can also participate in the event by contributing to Castle Game Engine! Many related projects at Castle Engine (GitHub org) received a …