Castle Game Engine: Texture coordinate transformation (KHR_texture_transform) in glTF support Extending our glTF support, we now handle texture coordinate transformation following the KHR_texture_transform extension. The glTFs using it can be generated e.g. by Blender if you transform UV Map using the Mapping node (see the screenshot at thi… Continue Reading →
Dev snapshot: Godot 4.0 beta 6 Godot 4.0 has been in beta for a little over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to r… Continue Reading →
Dev snapshot: Godot 4.0 beta 6 After biweekly Godot 4.0 beta snapshots, we’ve decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDS… Continue Reading →
Dev snapshot: Godot 4.0 beta 6 Godot 4.0 has been in beta for a little over two months, and the overall feature completeness, stability and usability have improved a lot during that time. We’ve had beta snapshots every other week, and now we’ve decided to accelerate the cadence to … Continue Reading →
See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24). The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry event, wi… Continue Reading →
See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24). Continue Reading →
See you in San Francisco! We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry … Continue Reading →
Castle Game Engine: Visual Studio Code integration, intelligent code completion with our LSP server, also for Emacs, NeoVim and other text editors If you use Visual Studio Code, we have a new manual page for you and an LSP server distributed and tested with Castle Game Engine that provides a perfect Pascal code completion. Most important link Read everything here: Visual Studio Code with Castle Game Engine. What is an “LSP server” LSP (Language Server Protocol) is … Continue reading ➤ Continue Reading →
Flare: Flare 1.14 Release Candidate 1 The release candidate for Flare 1.14 is now available. For a list of changes, see the release notes. Translating 1.14 If you’re interested in helping with translations, be sure to read over the Translations page on the wiki. The string Continue Reading →
Dev snapshot: Godot 4.0 beta 5 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, … Continue Reading →