Animation Retargeting in Godot 4.0 This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D fea… Continue Reading →
Animation Retargeting in Godot 4.0 Godot 4.0 comes with an animation retargeting system to allow for easy sharing of animations between similar models. Continue Reading →
Animation Retargeting in Godot 4.0 This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D fe… Continue Reading →
Castle Game Engine: New editor features: change class of any component, shortcuts to tools, multi-selection of transforms We continue to improve the editor to make it easier to design large 3D and 2D games. Context menu of each component (available if you click with right mouse button on a component in the hierarchy panel, on the left) contains now a menu “Change Class…”. This allows to change: any class to another class … Continue reading ➤ Continue Reading →
Castle Game Engine: Faster compilation with cache You can speed up the compilation of all future projects if you initialize “compilation cache”. Underneath, it means we will just compile all CGE units to a special “cache” directory (stored inside user directory, independent from the current project) and we start compilation of each project by taking all CGE precompiled units from this cache. … Continue reading ➤ Continue Reading →
GZDoom 4.9.0 released Notice: The survey is currently OPEN. GZDoom 4.9.0 contains survey code. You may OPT IN or OPT OUT when starting this software.Please do not post bugs or issues in release threads! Click hereInportant note to Windows users:GZDoom 4.9.0 changes where g… Continue Reading →
Dev snapshot: Godot 4.0 beta 4 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the &quo… Continue Reading →
Dev snapshot: Godot 4.0 beta 4 We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1”… Continue Reading →
Godot’s Graduation: Godot moves to a new Foundation TLDR: Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which it makes sense for Godot to have its own independent foundation. When Godot was first open-s… Continue Reading →
Godot’s Graduation: Godot moves to a new Foundation TLDR: Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which it makes sense for Godot to have its own independent foundation. When Godot was first open-… Continue Reading →