Dev snapshot: Godot 4.0 beta 3 We released Godot 4.0 beta 1 one month ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the "1… Continue Reading →
Dev snapshot: Godot 4.0 beta 3 We released Godot 4.0 beta 1 one month ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in… Continue Reading →
Note: rebase of master A few days ago I had to temporarily revert a PR in master. Now that this got addressed I decided to eliminate the revert commit and do a force push to allow proper attribution of the changes later. The branch was reset by one single commit that had be… Continue Reading →
Rust GameDev: This Month in Rust GameDev #38 – September 2022 Welcome to the 38th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Castle Game Engine: Slides, movies and thoughts from my GIC 2022 presentation Last Sunday, I gave a presentation about Castle Game Engine at the Game Industry Conference. I think it went really well — a lot of people came, I had a lot of positive feedback and good questions. I felt that a lot of work we put lately into making the engine not only packed with … Continue reading ➤ Continue Reading →
Fheroes2: version 0.9.20 AI logic was greatly improved, including fixes for incorrect behavior and related game’s logic to population growth Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages Added new butt… Continue Reading →
Castle Game Engine: Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope A quick video demonstrating new Castle Game Engine physics joints! Joints presented: hinge (rotation around an axis) ball (free rotation) grab (follow a specified point) rope (one object is tied to another with an invisible rope – it can move and rotate, as long as the rope distance is preserved). We can design and simulate … Continue reading ➤ Continue Reading →
Raze Floating point version – help needed Over the last two months we have been refactoring Raze to work with floating point numbers internally instead of fixed point.We are now at the stage where we can do the first round of public tests.Here’s the first test version:https://drive.google.com… Continue Reading →
Announcing the Godot 2022 showreels! We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called "Apps … Continue Reading →
Announcing the Godot 2022 showreels! We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called “Apps &… Continue Reading →