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There are 1,711 posts filed in Engine (this is page 74 of 172).

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OpenMW 0.48.0 is now in RC-phase!

Finally, after much hard work to get all the cool new features ready for release, we have our first round of Release Candidates, or “RC” for short. RCs are simply release binaries for testing, to make sure everything is in order for a release. That’s right, testing! So we would be very grateful if you […]

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Games Planet in Engine, RPG | 2022-09-07 | Comment

Dev snapshot: Godot 4.0 alpha 16

We’re working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we’ll keep releasing alpha builds so here’s 4.0 alpha 16!…

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Dev Planet in Engine | 2022-09-07 | Comment

Panda3D: SDK 1.10.12 Release

I’d just like to announce that Panda3D 1.10.12 has just been released. This is another maintenance release with many bug fixes and minor improvements. It is recommended for all users of lower versions to update. There is only one known…

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Dev Planet in Engine | 2022-09-02 | Comment

Release candidate: Godot 3.5.1 RC 1

We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x).
A number of issues have been fixed already, so we’re having a look at preparing the 3….

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Dev Planet in Engine | 2022-09-02 | Comment

libGDX Jam September 2022

With our 22nd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The jam trailer can be found on YouTube.

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Dev Planet in Engine | 2022-09-01 | Comment

Dev snapshot: Godot 4.0 alpha 15

We’re working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we’ll keep releasing alpha builds so here’s 4.0 alpha 15!…

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Dev Planet in Engine | 2022-08-30 | Comment

GemRB 0.9.1 released! (Life is strength edition)

The GemRB team is proud to announce a new release.

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Games Planet in Engine, RPG | 2022-08-29 | Comment

Castle Game Engine: Spread the word about new engine features! Also many other website improvements

Look at our brand new features page, that describes important engine features with lots of screenshots! The summary of the features is also repeated on the main web page under the downloads. I have various plans to improve the presentation of it, but at least now I believe we have a solid content 🙂 The …

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Dev Planet in Engine | 2022-08-28 | Comment

Upcoming forced reset of masrter branch on Raze

I will do a force push on Raze’s master to eliminate a serious issue with the recent work on the data types. This sits far too deep to remove by other means.If you work with the repo, please be aware of the necessary steps to adjust your local repo.St…

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Games Planet in Engine, FPS | 2022-08-25 | Comment

Godot 4.0 will discontinue visual scripting

Visual Scripting was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from…

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Dev Planet in Engine | 2022-08-23 | Comment

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