Rust GameDev: This Month in Rust GameDev #35 – June 2022 Welcome to the 35th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Fog Volumes arrive in Godot 4.0 Note: FogVolumes are available in 4.0 alpha 1 and later. This post provides a technical overview for a feature that is already available in the current 4.0 alphas. On top of the existing non-volumetric fog, Godot 4.0 introduces a new type of fog: Volu… Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.2 released Notice: The survey is currently CLOSED. GZDoom 4.8.2 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
Dev snapshot: Godot 4.0 alpha 11 Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 11! Same deal as usual, lots of bugs fixed and more refactoring and feature work. We’re etching closer and closer to the beta stage, things are starti… Continue Reading →
Release candidate: Godot 3.5 RC 5 The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finali… Continue Reading →
GZDoom 4.8.1 released Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.1 released Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
Castle Game Engine: Not Quake ā an example of real-time multi-player shooter (a bit like Quake :) ) using Castle Game Engine and RNL We recently held a gamejam at Cat-astrophe Games and I decided to tackle something fun: can I make a real-time multi-player shooter (like Quake), using Castle Game Engine and RNL? In 1 day, during a gamejam? In turns out that yes! š Iām proud to present Not Quake, a new demo of Castle Game Engine ⦠Continue reading ⤠Continue Reading →
Godot community poll 2022 It’s this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it… Continue Reading →