Castle Game Engine: Teaser: Physics joints in Castle Game Engine: hinge, ball, grab, rope

A quick video demonstrating new Castle Game Engine physics joints! Joints presented: hinge (rotation around an axis) ball (free rotation) grab (follow a specified point) rope (one object is tied to another with an invisible rope – it can move and rotate, as long as the rope distance is preserved). We can design and simulate …

Castle Game Engine: Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)

You can now activate shadows by shadow volumes by toggling a trivial boolean property Shadows at the light source to true! This works (also) in editor at design-time. This makes the shadow volumes we have documented here easily available, finally. No more messing around with X3D lights nodes. A simple demo is in examples/viewport_and_scenes/shadows. We …