While we continue work on big features (cameras + navigation, see teaser screenshot in this post; physics in editor), hereβs a bunch of smaller engine enhancements you can enjoy already: The <compiler_options> in CastleEngineManifest.xml supports now detect_memory_leaks=”true” (detects memory leaks with FPC, ignored by Delphi now), <defines> (best way to specify symbols; they can be β¦
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