Castle Game Engine: Physically based rendering (PBR) in X3D, using glTF with X3D 4.0 (recording of my webinar)

A recording of my presentation last Tuesday about X3D 4, PBR, glTF, and CGE is available. Watch it here: The plan of the presentation, along with various links that I mention in the talk, is here. This the 3rd YouTube movie from me this week. Do you think I can finally become an Influencer? 🙂 …

Castle Game Engine: Background (skybox, sky/ground color gradients) in Castle Game Engine – presentation video on YouTube and Vimeo

Enjoy a new video that demonstrates how to set up background (skybox etc.) in CGE editor: Also, I uploaded our last 2 movies to the Castle Game Engine page on Vimeo. Should we use both YouTube and Vimeo? I will let you decide using the likes and comments 🙂 Here’s the embedded version of the …

Castle Game Engine: Design lights using Castle Game Engine: new light components and related features, with video!

We’re proud to announce a big new feature in Castle Game Engine: new light components that allow to easily manipulate lights (from the editor and from Pascal code) and a number of related improvements. I’ve made a video presentation that describes everything, enjoy! And read below the movie for more information. New features details: New …

Castle Game Engine: Web3D webinar this Tuesday, Steam Deck test, documentation updates, PasVulkan tests

This weekend news post will cover a few things 🙂 I will give a talk about X3D, X3D 4, PBR (Physically-based Rendering), and how it connects with glTF 2.0 and Castle Game Engine this Tuesday, 29th March. Head on to the Web3D site to register, the talk is free and open to join for everyone. …