Turn an Android App into a Godot Quest VR App in 3 Steps Now that we’re past the clickbait title, let’s get to the meat of the matter: Designing and building VR applications is hard! It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. This used to be my exp… Continue Reading →
Dev snapshot: Godot 3.5 beta 3 We’re getting closer to the Godot 3.5 stable release with a third beta snapshot! Like with 4.0 alpha builds, we’re trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be va… Continue Reading →
Castle Game Engine: Web3D webinar this Tuesday, Steam Deck test, documentation updates, PasVulkan tests This weekend news post will cover a few things 🙂 I will give a talk about X3D, X3D 4, PBR (Physically-based Rendering), and how it connects with glTF 2.0 and Castle Game Engine this Tuesday, 29th March. Head on to the Web3D site to register, the talk is free and open to join for everyone. … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 4.0 alpha 5 We’re continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 – this time with 4.0 alpha 5. See past alpha releases for details (alpha 1, 2, 3, 4). Be aware that during the alpha stage the engine is still not feature-complete or… Continue Reading →
Maintenance release: Godot 3.4.4 In parallel to our work on the upcoming feature releases Godot 3.5 (with a second beta) and 4.0 (now at alpha 4!), we backport important fixes to the stable 3.4 branch for use in production. Last month’s 3.4.3 release was found to have a few regression… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.1-stable A production-quality JMonkeyEngine 3.5 patch release with the following changes relative to 3.5.0-stable: Bugs and defects addressed: various built-in shaders don’t support core profile (issue #1780, PR #1781) AssertionError in ALAudioRenderer (issu… Continue Reading →
Castle Game Engine: New Castle Tester – running all engine automatic tests on all platforms (desktop, mobile, Nintendo Switch…) with all compilers (FPC, Delphi) This screenshot will not win the #screenshotsaturday hashtag, but it took a lot of effort to achieve 🙂 Thanks to Andrzej Kilijański we have a big upgrade to our automatic tests application, available as always in tests/ subdirectory of CGE. Instead of using FpcUnit, the application can now use our own testing framework CastleTester that … Continue reading ➤ Continue Reading →
ET: Legacy Competitive Ladder ET: Legacy 3on3 Ladder is here! The long-awaited ladder system is now ready and waiting for you to join in! Head over to https://reddal.gg/ to sign-up, create your team and challenge others to score points and get a position on the lad… Continue Reading →
Release candidate: Godot 3.4.4 RC 2 Godot 3.4.3 was released less than 3 weeks ago, but a few significant regressions were found in that release, so we’re fast-tracking the release of Godot 3.4.4 to solve those. This Release Candidate adds a handful of fixes, including several regression… Continue Reading →
Dev snapshot: Godot 3.5 beta 2 It’s already been 2 months since 3.5 beta 1! Between biweekly 4.0 alpha builds and maintenance releases for the stable branch (3.4.3, 3.4.4 RC 1), the release team – i.e. me – is spread thin… but these two months gave time for a lot of improvements i… Continue Reading →