jMonkeyEngine: jMonkeyEngine 3.5.0-beta7 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta6: Bugs and defects addressed: inaccurate mouse positions on non-Apple systems with HiDPI (issue #1745, c… Continue Reading →
Castle Game Engine: Oculus Quest 2: Developer Mode for Castle Game Engine enabled! With huge thanks to Rick Lentz, I now have Oculus Quest 2 at my disposal! Which means that we’re absolutely going to port Castle Game Engine, with all games and tools (like view3dscene) to it, as our first VR device. Don’t ask me yet about the timeline 🙂 I’m after a quick 1 hour fun, … Continue reading ➤ Continue Reading →
Castle Game Engine: Big documentation update – new manual, with tutorial, about using viewports and scenes (from editor and from code) Our documentation about viewports and scenes (one of the most important concepts in Castle Game Engine) got a big update! I wrote new pages documenting how to use the editor to setup 3D and 2D worlds, and how to use Pascal API with latest features and best practices. This is a “must read” for everyone … Continue reading ➤ Continue Reading →
Dev snapshot: Godot 3.5 beta 1 Godot 3.4 was released 2 months ago, and some of the major planned features for Godot 3.5 have since been merged and are now ready for wider testing. So we’re starting the beta testing phase with this already significant set of changes, and we’ll have … Continue Reading →
Godot Showcase – RPG in a Box developer talks about his experience Welcome to a new Godot showcase developer interview to start off the new year! This time, we asked Justin Arnold about his experience developing and releasing his project RPG in a Box. This "engine within an engine" demonstrates that Godot is… Continue Reading →
The engine was renamed to Fyrox The engine was renamed from rg3d to Fyrox. There are multiple reasons for that: Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta6 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta5: Bugs and defects addressed: NullPointerException in AnimLayer.update() (PR #1730) LwjglCanvas doesn’t … Continue Reading →
Flare: Flare 1.13 Release Candidate 1 The first (and possibly only) release candidate for Flare 1.13 is now available. For a list of changes, see the release notes. Translating 1.13 If you’re interested in helping with translations, be sure to read over the Translations page on Continue Reading →
Castle Game Engine: Documentation macros (in AsciiDoctor, PHP and WordPress shortcodes) to easily make links to API docs and embed images Writing engine documentation is so much easier now! In progress: I’m writing important new manual chapters about using viewport within the editor. It is really easier now with AsciiDoctor + macros I describe below, the improvements to our website infrastructure were absolutely worth it. Following my plans, I have addressed 2 “pain points” of writing … Continue reading ➤ Continue Reading →