Release candidate: Godot 3.4.1 RC 1 Godot 3.4 was released earlier this month, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgr… Continue Reading →
Post-release catchup party! Hello again! While there have been several huge announcements we’ve wanted to share with you lately, we decided to wait with these news until after the release of OpenMW 0.47.0 to avoid stealing too much of the hype. Sorry for that, but we hope you understand. Now, without further ado, let’s dig in! Lua is […] Continue Reading →
Castle Game Engine: Presentation about Castle Game Engine from DelphiCon 2021 Our presentation about Castle Game Engine from DelphiCon this week is now available to watch on YouTube! I highly advise watching this to every CGE developer — regardless of your favorite Pascal compiler/IDE. I describe the engine features, and go into a very practical session where I modify one of our templates, showing a number … Continue reading ➤ Continue Reading →
Request for testing on PR for Linux users and mouse buttons While working on Raze, I’ve noticed the SDL interface under Linux can sometimes appear to miss mouse clicks. I looked into this and SDL is properly sending through the events, but sometimes the click down and click up can both be read before the game … Continue Reading →
Castle Game Engine: Big Delphi port progress, beta download, watch my presentation at DelphiCon today! All Delphi users: Enjoy now easy link to download Castle Game Engine with Delphi support (beta version) on our main page! And be sure to watch our presentation at DelphiCon 2021 today! The development of Delphi port is now happening within PR #350. We have almost everything in CGE working now smoothly in Delphi! Works: … Continue reading ➤ Continue Reading →
Request for testing on PR for Linux users and mouse buttons While working on Raze, I’ve noticed the SDL interface under Linux can sometimes appear to miss mouse clicks. I looked into this and SDL is properly sending through the events, but sometimes the click down and click up can both be read before the game … Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Castle Game Engine: Pepper & Carrot – 3D platformer prototype We’re happy to present a new 3D platformer prototype made in Castle Game Engine – Pepper and the Potion of Jumping. You can check out the source code and build it yourself from Pepper and the Potion of Jumping. Most levels include collecting gems (currently yellow spheres) until you have enough to continue. There’s also … Continue reading ➤ Continue Reading →
Announcing the 2021 Godot games showreel! The Godot games showreel for 2021 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not an exception, as we had had a record submission amount (over 300). This time, severa… Continue Reading →
Castle Game Engine: Foxy Misfortunes – top-down shooter made in Castle Game Engine Foxy Misfortunes is a simple top-down shooter with a funny NSFW theme. Download it for Windows, Linux and Android from Foxy Misfortunes (itch.io). It’s a free and open source game done using Castle Game Engine by Eugene Loza. The source code is on Foxy Misfortunes (GitLab). In the game you control Foxy – a … Continue reading ➤ Continue Reading →