Dev snapshot: Godot 3.5 beta 1 Godot 3.4 was released 2 months ago, and some of the major planned features for Godot 3.5 have since been merged and are now ready for wider testing. So we’re starting the beta testing phase with this already significant set of changes, and we’ll have … Continue Reading →
Godot Showcase – RPG in a Box developer talks about his experience Welcome to a new Godot showcase developer interview to start off the new year! This time, we asked Justin Arnold about his experience developing and releasing his project RPG in a Box. This "engine within an engine" demonstrates that Godot is… Continue Reading →
The engine was renamed to Fyrox The engine was renamed from rg3d to Fyrox. There are multiple reasons for that: Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta6 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.5.0-beta5: Bugs and defects addressed: NullPointerException in AnimLayer.update() (PR #1730) LwjglCanvas doesn’t … Continue Reading →
Flare: Flare 1.13 Release Candidate 1 The first (and possibly only) release candidate for Flare 1.13 is now available. For a list of changes, see the release notes. Translating 1.13 If you’re interested in helping with translations, be sure to read over the Translations page on Continue Reading →
Castle Game Engine: Documentation macros (in AsciiDoctor, PHP and WordPress shortcodes) to easily make links to API docs and embed images Writing engine documentation is so much easier now! In progress: I’m writing important new manual chapters about using viewport within the editor. It is really easier now with AsciiDoctor + macros I describe below, the improvements to our website infrastructure were absolutely worth it. Following my plans, I have addressed 2 “pain points” of writing … Continue reading ➤ Continue Reading →
Castle Game Engine: PasDoc new feature: PHP output, useful for Castle Game Engine documentation to improve our API links Following my recent post, I am working intensively on CGE documentation updates. PasDoc is a Pascal documentation generator, used by Castle Game Engine and many other projects. As it happens, I (Michalis) am also the developer of PasDoc now 🙂 To make it easier to develop a certain macro on CGE website, I have added … Continue reading ➤ Continue Reading →
Panda3D: SDK 1.10.11 Release A happy new year to all! We’d like to kick this year off with a fresh new release of Panda3D. This is another maintenance release containing bug fixes and minor improvements. A full list of changes is included below. Since… Continue Reading →
rg3d 0.24 Feature Highlights I’m happy to announce that rg3d 0.24 has been released! This release has major improvements in 2D support, physics, user interface, performance, resource system, book, etc. Let’s briefly go over the most significant changes and improvements. Continue Reading →