Maintenance release: Godot 3.4.2 We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were f… Continue Reading →
News from behind the scene We took some time this year to overhaul, simplify and awesomify our web presence and infrastructure. Our blog Ten years using WordPress and still kicking! But it was time to clean up the dust a bit. First of all, we removed unnecessary plugins like ak… Continue Reading →
Castle Game Engine: Integration with Vampyre Imaging Library, new example image_display to test image loading speed and format support We now can use Vampyre Imaging Library to load and save images in various formats. After some testing, I’m very impressed with how easy it is to use Vampyre, and we are already: Using it with Delphi by default (no need to do anything). Vampyre source code is bundled with CGE, so you don’t need … Continue reading ➤ Continue Reading →
Maintenance release: Godot 3.4.1 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta4 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.1-stable: Upgrade considerations (potential breaking changes): explicitly requires Java 8 or higher (issue #166… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta1 A non-production release for development and testing, which will hopefully lead to a “stable” release. TODO – the release description below is still work in progress … Noteworthy changes relative to 3.4.1-stable: Upgrade considerations (potential b… Continue Reading →
Release candidate: Godot 3.4.1 RC 3 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
Raze 1.3.1 releases Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:SW: fixed sound listener angle for the remote con… Continue Reading →