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Engine

There are 1,678 posts filed in Engine (this is page 94 of 168).

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Castle Game Engine: Invoke Visual Studio Code or Delphi from CGE editor

You can now easily choose to invoke Visual Studio Code or Delphi from the Castle Game Engine Editor preferences window. This is in addition to the previous options to invoke Lazarus IDE or a custom editor (where you can easily configure e.g. Emacs, my editor of choice 🙂 ). By default we have Autodetect, which …

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Dev Planet in Engine | 2021-11-12 | Comment

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
As mentioned in their announcement, OP Games is also similarly supportin…

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Dev Planet in Engine | 2021-11-11 | Comment

All accounts last logged in before 2022-Apr-27 deactivated

Recently spam bots have decided to start taking over old, abandoned accounts, so in an effort to curb this I’ve deactivated accounts that last logged in before July of this year.Also – all accounts that have had 0 posts and created before May 2021 of …

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Games Planet in Engine, FPS | 2021-11-09 | Comment

All accounts last logged in before 2021-07-01 deactivated

Recently spam bots have decided to start taking over old, abandoned accounts, so in an effort to curb this I’ve deactivated accounts that last logged in before July of this year.Also – all accounts that have had 0 posts and created before May 2021 of …

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Games Planet in Engine, FPS | 2021-11-09 | Comment

Rust GameDev: This Month in Rust GameDev #27 – October 2021

Welcome to the 27th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2021-11-07 | Comment

Godot 3.4 is released with major features and UX polish

All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development!
While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x …

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Dev Planet in Engine | 2021-11-06 | Comment

Castle Game Engine: Building for Android x86

The usual Android CPU, used by most of physical Android devices, is Arm (32-bit or 64-bit). But sometimes it makes sense to build for Android x86 CPUs (32-bit x86, 64-bit x86_64). The main use is to run such applications in emulators and virtual machines, like emulators provided in Android SDK or a virtual machine installed …

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Dev Planet in Engine | 2021-11-05 | Comment

Fheroes2: version 0.9.9

Add Italian language support and Norwegian translation
Add Barbarian Captain Quarter’s missing part, fix Captain Quarter’s and Waterfall rendering in Warlock castle
Fix many issues with AI behavior on the map and add AI interaction with Alchemist Towe…

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Games Planet in Engine, Strategy, Turnbased | 2021-11-05 | Comment

raylib 4.0 released! 8th anniversary edition!

It's been about 6 months since last raylib release and it's been 8 years since I started with this project , what an adventure! It's time for a new release: raylib 4.0 , the biggest release ever and a…

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Dev Planet in Engine | 2021-11-04 | Comment

OpenMW 0.47.0 Released!

Another year of busy and fruitful development lies behind us — and the OpenMW team is proud to announce the release of version 0.47.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems. With over 180 solved issues and a plethora of new features, this release is on par […]

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Games Planet in Engine, RPG | 2021-11-04 | Comment

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