Raze 1.3.1 releases Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS (1.2.1) SourceVisit the new homepage (still under construction)This is a bugfix release addressing the following issues:SW: fixed sound listener angle for the re… Continue Reading →
Castle Game Engine: Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more I have just merged a giant pull request to CGE with 334 commits! This is a big work from Andrzej Kilijański and me (Michalis Kamburelis) from the last 3.5 months, and it includes: Delphi compatibility! See PR 350 for details what works with Delphi — in short, almost everything 🙂 The supported compilers page was … Continue reading ➤ Continue Reading →
Rust GameDev: This Month in Rust GameDev #28 – November 2021 Welcome to the 28th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
Raze 1.3.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This new release brings several bug fixes and improvements:Blood fix some major issues rendering modern fe… Continue Reading →
Raze 1.3.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS (1.2.1) SourceVisit the new homepage (still under construction)This new release brings several bug fixes and improvements:Blood fix some major issues rendering m… Continue Reading →
Release candidate: Godot 3.4.1 RC 2 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
Fheroes2: version 0.9.10 Add French, Polish and German language support for any version of the game Improve AI logic handling spells in the battle and its inability to land on a beach Fix the logic related to pathfinding and calculation of terrain penalty for heroes on map Up… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.4.1-stable A production-quality JMonkeyEngine 3.4 patch release with the following changes relative to 3.4.0-stable: Bugs and defects addressed: crashes while deleting native objects (issue #1614, PR #1617) can’t recover from a disconnected audio device (PR #1… Continue Reading →
Castle Game Engine: Inspect your game hierarchy and logs at runtime — just press F12 I’m happy to announce a feature that may forever change how you use Castle Game Engine! Simply recompile your game with the latest engine version, press F12 and behold… a powerful tool to see your log and hierarchy of objects in the game. Watch a presentation: Yes, this looks effectively like a (very minimalistic) editor-at-runtime. … Continue reading ➤ Continue Reading →
libGDX Jam December 2021 With our 19th collaboration, the libGDX Jam continues the time honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. Continue Reading →