Castle Game Engine: Drag-and-drop in editor hierarchy improved Thanks to PR #354 by Andrzej Kilijański dragging-and-dropping items in the editor is now better: We do not reload hierarchy. This is esp. important when editing larger hierarchy of UI / transformations. We keep the selection. Also occasional Access Violation when doing drag-and-drop on hierarchy on Windows is fixed. See the issue #353. Please support … Continue reading ➤ Continue Reading →
ET: Legacy 2.79 released! ET: Legacy 2.79 ‘Yule Log’ Hello everyone! We have a last gift for you for this year: ET: Legacy 2.79 ‘Yule log’ release. It comes bundled with a shorter, but all the more efficient changelog. We want to thank everyone for all your s… Continue Reading →
Fheroes2: version 0.9.11 Add Russian language support for any version of the game and generate proper letters for French language Add additional spell info for spells owned by a hero Add a popup dialog for map information Fix AI behaviour during castle defence and update logi… Continue Reading →
Godot Engine receiving a new grant from Meta’s Reality Labs We are delighted to announce that the Godot Engine project is receiving a new grant from Meta’s Reality Labs to support our work on the XR capabilities of the engine. This renews Reality Labs’ engagement to support the free and open source Godot game e… Continue Reading →
Maintenance release: Godot 3.4.2 We released Godot 3.4.1 just a few days ago with a huge array of bugfixes, but a regression was then found for macOS rendering which could cause flickering. This new Godot 3.4.2 is a hotfix release to solve this and a few other minor issues that were f… Continue Reading →
News from behind the scene We took some time this year to overhaul, simplify and awesomify our web presence and infrastructure. Our blog Ten years using WordPress and still kicking! But it was time to clean up the dust a bit. First of all, we removed unnecessary plugins like ak… Continue Reading →
Castle Game Engine: Integration with Vampyre Imaging Library, new example image_display to test image loading speed and format support We now can use Vampyre Imaging Library to load and save images in various formats. After some testing, I’m very impressed with how easy it is to use Vampyre, and we are already: Using it with Delphi by default (no need to do anything). Vampyre source code is bundled with CGE, so you don’t need … Continue reading ➤ Continue Reading →
Maintenance release: Godot 3.4.1 Godot 3.4 was released a month ago, and it went fairly smoothly! Many thanks to all the contributors who worked on it, including all testers who tried beta and RC releases to ensure that the 3.4-stable branch would be an easy and worthwhile upgrade pat… Continue Reading →
jMonkeyEngine: jMonkeyEngine 3.5.0-beta4 A non-production release for development and testing, which will hopefully lead to a “stable” release. Noteworthy changes relative to 3.4.1-stable: Upgrade considerations (potential breaking changes): explicitly requires Java 8 or higher (issue #166… Continue Reading →