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There are 1,711 posts filed in Engine (this is page 97 of 172).

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Castle Game Engine: Pepper & Carrot – 3D platformer prototype

We’re happy to present a new 3D platformer prototype made in Castle Game Engine – Pepper and the Potion of Jumping. You can check out the source code and build it yourself from Pepper and the Potion of Jumping. Most levels include collecting gems (currently yellow spheres) until you have enough to continue. There’s also …

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Dev Planet in Engine | 2021-11-14 | Comment

Announcing the 2021 Godot games showreel!

The Godot games showreel for 2021 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not an exception, as we had had a record submission amount (over 300). This time, severa…

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Dev Planet in Engine | 2021-11-13 | Comment

Castle Game Engine: Foxy Misfortunes – top-down shooter made in Castle Game Engine

  Foxy Misfortunes is a simple top-down shooter with a funny NSFW theme. Download it for Windows, Linux and Android from Foxy Misfortunes (itch.io). It’s a free and open source game done using Castle Game Engine by Eugene Loza. The source code is on Foxy Misfortunes (GitLab). In the game you control Foxy – a …

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Dev Planet in Engine | 2021-11-13 | Comment

Castle Game Engine: Invoke Visual Studio Code or Delphi from CGE editor

You can now easily choose to invoke Visual Studio Code or Delphi from the Castle Game Engine Editor preferences window. This is in addition to the previous options to invoke Lazarus IDE or a custom editor (where you can easily configure e.g. Emacs, my editor of choice 🙂 ). By default we have Autodetect, which …

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Dev Planet in Engine | 2021-11-12 | Comment

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
As mentioned in their announcement, OP Games is also similarly supportin…

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Dev Planet in Engine | 2021-11-11 | Comment

All accounts last logged in before 2022-Apr-27 deactivated

Recently spam bots have decided to start taking over old, abandoned accounts, so in an effort to curb this I’ve deactivated accounts that last logged in before July of this year.Also – all accounts that have had 0 posts and created before May 2021 of …

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Games Planet in Engine, FPS | 2021-11-09 | Comment

All accounts last logged in before 2021-07-01 deactivated

Recently spam bots have decided to start taking over old, abandoned accounts, so in an effort to curb this I’ve deactivated accounts that last logged in before July of this year.Also – all accounts that have had 0 posts and created before May 2021 of …

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Games Planet in Engine, FPS | 2021-11-09 | Comment

Rust GameDev: This Month in Rust GameDev #27 – October 2021

Welcome to the 27th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2021-11-07 | Comment

Godot 3.4 is released with major features and UX polish

All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after more than 6 months of development!
While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x …

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Dev Planet in Engine | 2021-11-06 | Comment

Castle Game Engine: Building for Android x86

The usual Android CPU, used by most of physical Android devices, is Arm (32-bit or 64-bit). But sometimes it makes sense to build for Android x86 CPUs (32-bit x86, 64-bit x86_64). The main use is to run such applications in emulators and virtual machines, like emulators provided in Android SDK or a virtual machine installed …

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Dev Planet in Engine | 2021-11-05 | Comment

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