Luanti at FOSDEM 2026 Luanti had a stand at FOSDEM for the third year in a row, and it was our best year yet! Held in Brussels, Belgium, FOSDEM is the largest free and open-source conference in the world. FOSDEM is an excellent place to spread the word, bring the community … Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →
2025 7DFPS Game Jam Announced for December 5th to the 14th Want to get started building a game with ioquake3? The perfect time to prep is now, because on December 5th the 2025 7DFPS game jam starts. You’ll have a little bit more than 7 days to build whatever FPS you want, and you can get more information about the jam on the 7DFPS itch.io page. […] Continue Reading →
Luanti Non-Profit: We’ve Joined Open Collective Europe Introduction Luanti has joined Open Collective Europe (OCE), a non-profit based in Belgium that provides fiscal hosting to open source projects. OCE hosts many notable projects, including EndeavourOS, F-Droid, and postmarketOS. Joining OCE allows Luan… Continue Reading →
Luanti 5.14.0 released! Introduction 55 Pull Requests merged 53 Issues resolved 132 Commits Release candidates are back, with 5.14.0 arriving just after! Quality-of-life features and performance improvements are the name of the game this … Continue Reading →
macOS Tahoe Audio Workaround If you’re on macOS Tahoe (macOS 26) and don’t have sound in-game, you can work around this issue by bringing down the console in-game, with either the tilde key on your keyboard or Shift plus Escape at the same time, and turning off OpenAL support by using these commands:/s_useOpenAL 0/snd_restart We will fix this issue […] Continue Reading →
Introducing: the Guide After many hours of writing and refining the text entries, the in-game guide is finally here! This guide intends to complement Halogene’s Newbie Guide, instead providing more focused information that gets down to the core details all players (ne… Continue Reading →
Quake 3 is Discounted for Autumn Steam’s Autumn sale is going on now, which means everyone has Quake 3 discounted. In order to play Quake 3 and Team Arena you’ll need to buy a copy of the game to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 […] Continue Reading →
Unvanquished 0.55.5, polishing it Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and … Continue Reading →