Unvanquished 0.56: We deliver Unvanquished 0.56 is there, 17 months after the last major release (0.55), 6 months after the 0.55.5 release. After 5 point releases, and 2 release candidates. We do deliver! That’s a big release, with lots of stuff to talk about. Impressive back… Continue Reading →
Luanti at FOSDEM 2026 Luanti had a stand at FOSDEM for the third year in a row, and it was our best year yet! Held in Brussels, Belgium, FOSDEM is the largest free and open-source conference in the world. FOSDEM is an excellent place to spread the word, bring the community … Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →
2025 7DFPS Game Jam Announced for December 5th to the 14th Want to get started building a game with ioquake3? The perfect time to prep is now, because on December 5th the 2025 7DFPS game jam starts. You’ll have a little bit more than 7 days to build whatever FPS you want, and you can get more information about the jam on the 7DFPS itch.io page. […] Continue Reading →
Luanti Non-Profit: We’ve Joined Open Collective Europe Introduction Luanti has joined Open Collective Europe (OCE), a non-profit based in Belgium that provides fiscal hosting to open source projects. OCE hosts many notable projects, including EndeavourOS, F-Droid, and postmarketOS. Joining OCE allows Luan… Continue Reading →
Luanti 5.14.0 released! Introduction 55 Pull Requests merged 53 Issues resolved 132 Commits Release candidates are back, with 5.14.0 arriving just after! Quality-of-life features and performance improvements are the name of the game this … Continue Reading →
macOS Tahoe Audio Workaround If you’re on macOS Tahoe (macOS 26) and don’t have sound in-game, you can work around this issue by bringing down the console in-game, with either the tilde key on your keyboard or Shift plus Escape at the same time, and turning off OpenAL support by using these commands:/s_useOpenAL 0/snd_restart We will fix this issue […] Continue Reading →
Introducing: the Guide After many hours of writing and refining the text entries, the in-game guide is finally here! This guide intends to complement Halogene’s Newbie Guide, instead providing more focused information that gets down to the core details all players (ne… Continue Reading →
Quake 3 is Discounted for Autumn Steam’s Autumn sale is going on now, which means everyone has Quake 3 discounted. In order to play Quake 3 and Team Arena you’ll need to buy a copy of the game to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 […] Continue Reading →