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There are 324 posts filed in FPS (this is page 1 of 33).

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Luanti at FOSDEM 2026

Luanti had a stand at FOSDEM for the third year in a row, and it was our best
year yet! Held in Brussels, Belgium, FOSDEM is the largest free and open-source
conference in the world. FOSDEM is an excellent place to spread the word, bring
the community …

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Games Planet in Engine, FPS, Voxel | 2026-02-06 | Comment

Luanti 5.15.0 released!

Introduction

133 Pull Requests merged
88 Issues resolved
242 Commits

Luanti 5.15 is here! This time, we have rendering performance improvements,
dynamic shadows on Android, a Windows installer, and many small enhan…

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Games Planet in Engine, FPS, Voxel | 2026-01-23 | Comment

Luanti 5.15.0 released!

Introduction

133 Pull Requests merged
88 Issues resolved
242 Commits

Luanti 5.15 is here! This time, we have rendering performance improvements,
dynamic shadows on Android, a Windows installer, and many small enhan…

Continue Reading →
Games Planet in Engine, FPS, Voxel | 2026-01-20 | Comment

2025 7DFPS Game Jam Announced for December 5th to the 14th

Want to get started building a game with ioquake3? The perfect time to prep is now, because on December 5th the 2025 7DFPS game jam starts. You’ll have a little bit more than 7 days to build whatever FPS you want, and you can get more information about the jam on the 7DFPS itch.io page. […]

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Dev Planet in Engine, FPS | 2025-11-06 | Comment

Luanti Non-Profit: We’ve Joined Open Collective Europe

Introduction

Luanti has joined Open Collective Europe
(OCE), a non-profit based in Belgium that provides fiscal hosting to open source
projects. OCE hosts many notable projects, including EndeavourOS, F-Droid, and
postmarketOS. Joining OCE allows Luan…

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Games Planet in Engine, FPS, Voxel | 2025-11-04 | Comment

Luanti 5.14.0 released!

Introduction

55 Pull Requests merged
53 Issues resolved
132 Commits

Release candidates are back, with 5.14.0 arriving just after! Quality-of-life features and performance improvements are the name of the game this …

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Games Planet in Engine, FPS, Voxel | 2025-10-05 | Comment

macOS Tahoe Audio Workaround

If you’re on macOS Tahoe (macOS 26) and don’t have sound in-game, you can work around this issue by bringing down the console in-game, with either the tilde key on your keyboard or Shift plus Escape at the same time, and turning off OpenAL support by using these commands:/s_useOpenAL 0/snd_restart We will fix this issue […]

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Dev Planet in Engine, FPS | 2025-10-04 | Comment

Introducing: the Guide

After many hours of writing and refining the text entries, the in-game guide is finally here!
This guide intends to complement Halogene’s Newbie Guide, instead providing more focused information that gets down to the core details all players (ne…

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Games Planet in FPS | 2025-09-30 | Comment

Quake 3 is Discounted for Autumn

Steam’s Autumn sale is going on now, which means everyone has Quake 3 discounted. In order to play Quake 3 and Team Arena you’ll need to buy a copy of the game to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 […]

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Dev Planet in Engine, FPS | 2025-09-29 | Comment

Unvanquished 0.55.5, polishing it

Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and …

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Games Planet in FPS, Strategy | 2025-09-29 | Comment

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