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There are 311 posts filed in FPS (this is page 1 of 32).

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Breaking Changes: ioquake3 Switching to CMake; Makefile Deprecated

Here’s the quick summary: Thanks to Tim Angus, ioquake3 now supports CMake! If you want to compile from source for Windows, macOS, or Linux, and you’re already familiar with CMake you can try it out now. We will update our documentation as we can. If you just wanna play ioquake3 and not compile anything: You’re […]

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Dev Planet in Engine, FPS | 2025-08-12 | Comment

Luanti 5.13.0 released!

Introduction

68 Pull Requests merged
49 Issues resolved
134 Commits

This release is a little smaller than usual due to the previously-mentioned schedule shift, but 5.13.0 still has quite a few new things for develo…

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Games Planet in Engine, FPS, Voxel | 2025-08-10 | Comment

20 years of ioquake3

On August 25th, 2005 the initial commits were made using svn to icculus.org for the earliest version of ioquake3 based on the Quake 3 source code id software generously released for free to the public under the terms of the GPL version 2 license. As of today, August 9th 2025, the project has reached over […]

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Dev Planet in Engine, FPS | 2025-08-09 | Comment

Quake 3 Discounted for QuakeCon

If you’ve been thinking of trying ioquake3 out but needed a copy of Quake 3. Now’s your chance to get Quake 3 at a discount as Bethesda’s QuakeCon is happening soon. We have collected all of the deals on Quake 3: We keep our Discourse deals thread here. This thread is updated often to let […]

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Dev Planet in Engine, FPS | 2025-08-02 | Comment

Linux and Windows ioquake3 Builds Updated

Linux and Windows builds for ioquake3 have been updated to new versions on our downloads page and our itch page if you prefer downloading there. We’ll make a new post when our Mac builds are updated. If you run into any issues with these builds, please check out our Player’s Guide and discuss them on […]

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Dev Planet in Engine, FPS | 2025-06-11 | Comment

Unvanquished 0.55.4: spring cleaning

It’s time to update to Unvanquished 0.55.4! The purpose of this release is to fix a bug that disconnected some clients from servers when some maps were loaded (as a nasty side effect of bad BSP data not being filtered out). Being disconnected is …

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Games Planet in FPS, Strategy | 2025-05-25 | Comment

Luanti 5.12.0 released!

Introduction

Luanti 5.12.0 is here! Perfectly on schedule, we swear! Anyway, this time Luanti is sporting new input handling and controls, new item and entity visuals, better map performance, and more.

You can download Luanti from our website, check …

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Games Planet in Engine, FPS, Voxel | 2025-05-24 | Comment

Unvanquished 0.55.3, tonemapped vampires

Here comes Unvanquished 0.55.3, our third point release in the 0.55 cycle! Too early to bloom As of 0.55.2, bloom looked bad on many maps. The bloom effect was initially developed targeting clamped overbright (max brightness 1x for textures lit by a ma…

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Games Planet in FPS, Strategy | 2025-04-15 | Comment

Luanti at FOSDEM 2025

Introduction

This year marked Luanti’s second consecutive appearance at FOSDEM! Held in
Brussels, Belgium, FOSDEM is the largest free and open source software
conference in Europe. Fresh off our recent rebranding and new release cycle,
FOSDEM was a fa…

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Games Planet in Engine, FPS, Voxel | 2025-03-08 | Comment

GZDoom 4.14.1 Released

Notice: The survey is currently CLOSED. GZDoom 4.14.1 contains no survey code. This version will not prompt you to submit your hardware info.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher) Windows 64-…

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Games Planet in Engine, FPS | 2025-03-01 | Comment

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