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There are 319 posts filed in FPS (this is page 1 of 32).

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Luanti 5.14.0 released!

Introduction

55 Pull Requests merged
53 Issues resolved
132 Commits

Release candidates are back, with 5.14.0 arriving just after! Quality-of-life features and performance improvements are the name of the game this …

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Games Planet in Engine, FPS, Voxel | 2025-10-05 | Comment

macOS Tahoe Audio Workaround

If you’re on macOS Tahoe (macOS 26) and don’t have sound in-game, you can work around this issue by bringing down the console in-game, with either the tilde key on your keyboard or Shift plus Escape at the same time, and turning off OpenAL support by using these commands:/s_useOpenAL 0/snd_restart We will fix this issue […]

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Dev Planet in Engine, FPS | 2025-10-04 | Comment

Introducing: the Guide

After many hours of writing and refining the text entries, the in-game guide is finally here!
This guide intends to complement Halogene’s Newbie Guide, instead providing more focused information that gets down to the core details all players (ne…

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Games Planet in FPS | 2025-09-30 | Comment

Quake 3 is Discounted for Autumn

Steam’s Autumn sale is going on now, which means everyone has Quake 3 discounted. In order to play Quake 3 and Team Arena you’ll need to buy a copy of the game to use with ioquake3. The source code for the game is free, but the game itself is not free. You can support ioquake3 […]

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Dev Planet in Engine, FPS | 2025-09-29 | Comment

Unvanquished 0.55.5, polishing it

Here comes Unvanquished 0.55.5, our 6th release in the Unvanquished 0.55 development cycle! We expect this to be the last 0.55 point release. The next, major 0.56.0 release should come in the near future. This point release only updates the engine and …

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Games Planet in FPS, Strategy | 2025-09-29 | Comment

Living in the future

The next version of Unvanquished will run on SDL3! Our release will also run natively on Wayland, and many libraries will be updated! Wait, what? Today we offer you a dive into an underestimated topic of game development: the building of redistributabl…

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Games Planet in FPS, Strategy | 2025-09-27 | Comment

Game Server Hosts: Please Do Not Spam the Directory Server with Fake Game Servers

One of the discussions that has come up after our recent move to the mpdirectory server software has been players alerting us to false entries in the server browser for game servers that are duplicates of others or are inflating their player counts without using the built-in bots that actually can provide a gameplay feature. […]

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Dev Planet in Engine, FPS | 2025-09-21 | Comment

Game Server Hosts: Please Make Sure Your Servers are Updated

Game servers report their ip address and other server details to our directory server in order for you to find them. Whenever you play a multiplayer game of Quake 3: Arena or any other game based on ioquake3, the game client running on your computer is connecting to our directory server in order to get […]

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Dev Planet in Engine, FPS | 2025-08-31 | Comment

Breaking Changes: ioquake3 Switching to CMake; Makefile Deprecated

Here’s the quick summary: Thanks to Tim Angus, ioquake3 now supports CMake! If you want to compile from source for Windows, macOS, or Linux, and you’re already familiar with CMake you can try it out now. We will update our documentation as we can. If you just wanna play ioquake3 and not compile anything: You’re […]

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Dev Planet in Engine, FPS | 2025-08-12 | Comment

Luanti 5.13.0 released!

Introduction

68 Pull Requests merged
49 Issues resolved
134 Commits

This release is a little smaller than usual due to the previously-mentioned schedule shift, but 5.13.0 still has quite a few new things for develo…

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Games Planet in Engine, FPS, Voxel | 2025-08-10 | Comment

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