10 years and Unvanquished The Unvanquished game turned 10 years old this year! We published 0.53.1 this month, ➡️ Download and join the game! Unvanquished is a real-time strategy game played as a first-person shooter where evolving aliens and heavily armed humans fight for thei… Continue Reading →
Upcoming forced reset of masrter branch on Raze I will do a force push on Raze’s master to eliminate a serious issue with the recent work on the data types. This sits far too deep to remove by other means.If you work with the repo, please be aware of the necessary steps to adjust your local repo.St… Continue Reading →
The [imgur] tag I hope by now you’ve noticed that the forums have changed a little bit. You didn’t? How’d you manage that?Anyway – one of the things that had to be changed in the update was the flexibility of the [imgur] tag. In the older version of the forum softwar… Continue Reading →
Unvanquished 0.53.1 and launcher 0.2.0, quick fix and dark magic! Hi, here a small update for the game to fix a bug that went unnoticed until the release. The symptom was basically “sometime while doing something (chatting, opening a menu…) the client would disconnect from the game server”. 😱 Since the problem is now… Continue Reading →
Unvanquished 0.53 Beta, what a milestone! We are pleased to announce the 2nd Beta release of Unvanquished, a First Person Shooter featuring the ability to build and two factions with radically different abilities: humans who master technology versus aliens and their many specialized evolutions… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
Phased Migration of the bug tracker We are slowly going to be transitioning our bug tracking on both GZDoom and Raze completely to GitHub.The reason why we are doing this is because the existing system is the primary blocker for a proper forum software upgrade.The transition will not be… Continue Reading →
RmlUI, moving onto a new Rocket One year after the last release, a lot of water has flown under the bridges and a lot of progress has been achieved in Unvanquished. In terms of bot development, bug fixing, and so on. Let’s focus on the progress made on the UI today, to give you… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on compiles.Blood may… Continue Reading →
Raze 1.5.0 released Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit (1.4.1) macOS (1.4.1) SourceVisit the new homepage (still under construction)Details:Commit changes that Discord compilation always makes on Linux, leading to -m on co… Continue Reading →