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There are 311 posts filed in FPS (this is page 15 of 32).

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GZDoom 4.6.1 released

Notice: The survey is currently closed. GZDoom 4.6.1 does not include the survey code that 4.2.0 did.Please do not post bugs or issues in release threads! Click hereDownload (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for softwa…

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Games Planet in Engine, FPS | 2021-07-25 | Comment

Raze 1.1.3 released

Download (OpenGL 3.3 and higher required)Windows 64-bitLinux 64-bitmacOSSourceVisit the new homepage (still under construction)HighlightsIndexed hightile support.Better parsing of .INI files in Blood mods to ensure that they’re valid.Game files on UNC…

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Games Planet in Engine, FPS | 2021-07-18 | Comment

Unvanquished 0.52.1: better, freer, stronger

Here we release our first point release, 0.52.1, in the beta development cycle. Major changes are bug fixes, more free stuff, and a flatpak. Unvanquished is a first person real time strategy game that just reached Beta status with its 0.52 release some…

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Games Planet in FPS, Strategy | 2021-06-20 | Comment

Unvanquished in the Freenode storm: status of our chat service

You may have heard of some troubles around the Freenode IRC network. You may find some summaries there and there that look somewhat fair and are not playing the clickbait game with you. We usually have a #unvanquished channel on IRC (and #unvanquished-…

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Games Planet in FPS, Strategy | 2021-06-20 | Comment

#etlegacy IRC moved to Libera

We moved our IRC presence to the Libera.chat network, similarly to many other Free and Open Source projects due to recent events.
Discord stays the primary communication channel.

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Games Planet in Engine, FPS | 2021-05-30 | Comment

ioquake3 IRC moved to Libera

The freenode situation is a little complicated, but we moved our IRC presence to the new Libera.chat systems a few days ago due to those events. Today the new owners of freenode responded by removing our control of the #ioquake3 and #iodoom3 channels which makes it pretty clear that sticking with Freenode would have been… Continue reading ioquake3 IRC moved to Libera

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Dev Planet in Engine, FPS | 2021-05-26 | Comment

Experimental release based on GZDoom 4.6.0 and GLES branch

https://github.com/drdteam/gzdoom-gles/ … gles4.6.0bThis build is still very much experimental, but has the same features as GZDoom 4.6.0 (with some renderer features removed). This build will still require OpenGL 3.3 (for now) but may run s…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

GZDoom 4.6.0 released

Notice: The survey is currently closed. GZDoom 4.6.0 does not include the survey code that 4.2.0 did.Please do not post bugs or issues in release threads! Click hereDownload (OpenGL 3.3 and higher for hardware rendering, Direct3D 9 or later for softwa…

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Games Planet in Engine, FPS | 2021-05-22 | Comment

Test Builds Available Again

Head over to the downloads page to download a test build of ioquake3. The test builds are very bare-bones but can be extracted over a regular installation of Quake 3: Arena’s data files and then launch the ioquake3 executable to use our updated software instead of id’s executable from 2005. You may see warnings from… Continue reading Test Builds Available Again

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Dev Planet in Engine, FPS | 2021-05-20 | Comment

The Legacy of Marisa Kirisame – Big interview!

For today’s spotlight interview, we’re not going to focus on a singular mod, but instead focus on a creator who’s been with us for many years and has established a bit of a meme status within the Doom community. Marisa Kirisame is today’s focus, and o…

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Games Planet in Engine, FPS | 2021-05-16 | Comment

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